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It happened: the Russification of all dialogs in the game has become available for Starfield

Today is an enthusiast p ZOG released a new version of the Russifier for Starfield: Now, in addition to the interface, the players will have the opportunity to enjoy the English language in all the dialogs in the game translated using Deepl (one of the best online translators, based on machine learning).

Segnetofaza, The creator of the translation, clarified that so far this is still an early alpha version of the translation, so it may occur errors/lack of translation, nevertheless, the Russifier will allow players to almost fully enjoy the plot of Starfield.

The translation of the dialogs and the interface translation are two different translations, but according to her, the translation of dialogs can be put on top of the interface translation, everything should work.

You can already evaluate the quality of the translation and download the Russification of dialogs from our site.

With such amounts and terms for the “officials”, AI will soon deprive them of additional earnings)

Soon it is 3 years after the release – when it will not become relevant?

And many greedy people will deprive earnings.

That is, the translation of games into different languages ​​will be irrelevant?

Of course relevant – but everything has its time. Here the publisher is already to blame. Normal fan translation after a year and a half – this is not normal. And the translated translation is far from ok – easier on Inglish.

Well, if it’s easier for you on English, you’re well done that you know the language. My knowledge is enough migrant worker, go do it, but why am I doing this, I don’t understand

I did not have time to download from the distribution, but it has already been translated. Moddodeli collapse games terrible people.

Better and you can’t say.

They are heartless … Could wait a month

They are heartless (developers), could initially release the game with the translation of the text into English. As they say, what they fought for, and then ran through.

This is their business. They want to make a translation – they want no.

This is the work of the moders. They want to make a translation, so no.

Eh, I hope the neural networks will soon do not only a text translation, but also a voice acting. So far it is in its infancy

You really want to deprive the work of dubbing actors and haw feces from AI? Why feces? Because dubbing is an art, there should be some boundaries through which you should not cross. If we begin to accept everything from AI, we will degrade. And we get feces in the form of soulless voices like Alice’s. Yes, human, but soulless and not part of art.

Dear, there was an option in the command, not a reproach or a guide to action with the aim of someone to underestimate. For me, also games in English is a big problem, with which I began to fight gradually studying English, while achieving small successes that help me somehow get out of the situation, and I am sure that the person could do something purely for myself with this problem, which is such. I am not in any case not an expert on English and not ChSV, I am just the owner of the same problem that I decided to start cope and maybe this is a little infuriated by you

How nice to see thinking players in comments, on this site

Well, fine. I think a couple of years and the quality of the auto -transmission neurons will become barely distinguishable from manual and the ordinary process will turn.

Yes it is almost that, times "Cool the fucking carbon plastic" have long passed, neural networks even voice translation can already overpower, not to mention the text.

I looked at the hemptory of this “masterpiece”. For my part, I can very accurately say that even with complete English localization and for nothing is not necessary.

go past a traveler – it’s not yours.

This masterpiece is from 5 to 7k, horror

Flomasters are different in taste and color, each has its own.

Flies will be found))

In vain they climbed into a completely new universe. It would be better to continue the scrolls and follych to rive. And this is a non-pound in space some kind.

So the money remains in the pocket, Long live Thunde Edien

Buy yourself 10 packs of a dosha =)

Doshirak ? What is it ? Your footsteps ? I feel for you !

Doshirak has risen not everyone can afford

This wealthy businessman in the comments of Pegach can. After all, he saved to buy Starfield.

Where is the flow of excitement around this game, the garbage is complete .

And this is a common thing when some kind of AAA came out. Nothing new. In a couple of weeks everything will forget

This is the game of the gazebo. This is the same as the new game of Rocksters or Reds.

This is not another overvalued Souls Call

Well, this game is overvalued, like Rockstar games

All games are overestimated. Over the years, I already care for all these novelties and so on … played and forgot

And no fees under the straps, beauty

The collection was about a possible 100% translation in general.
Here you were about 20-30% only gave from the total even with errors, of course it will be faster

20 Lyamov, it was the calculation of the cost of professional translation, and the dialogs and the interface that have already been translated not 20-30% but about 90%

without an editing, this is less than a percent of finished work

Yes, at least Rus. They will add voice acting, this is an all the same non -granular parash. At 3080 in FHD is barely 60 frames, it’s funny, this is a shame!

Drivers of the last shook?

There is no optimizon to forget) one creation of the Persian eats 20% fps. Before creating and after 1 and the same, but after minus 20% FPS)

Disconnect the blur in motion.

I barely squeezes at 3080ti at 1440p and ultras

The computer knows how to translate quickly enough, so there is already a translation of the text, but as for the voice acting, then yes, it will be in a year or even in two.

I bought Sibe RTX 3060TI and in the city in the game 43 FPS up to 31 fps of subsidence and on other planets 73 FPS NIIS Game

Wow, now I think on my RTX 2060 Super at least it will start, this "Gorgeous" a game.

That would have helped to enjoy the fps, because he was not brought there and this is taking into account the large number of loading screens, horror!
You just start to think that it can no longer be worse (The Last of Us Release for a PC) and here on you, someone again beats the anti-records for optimization.
In general, how did such crooked curves, stupid freelancers, why do you need fast iron and video cards with a memory of 10-11-24GB memory, if this memory is constantly idle. Well, yes, The Last of US has burned out all the resources, but it drew an acceptable FPS due to this, I always had more than 55 FPS and this is not on average in the auto permission of 75%, but on high/ultra in full resolution and I need To take into account that the textures are much more pleasant there, and not stupidly gray stones in soap, and Riside put on The Last of Us which defaulted 9 FPS. Horror, just horror, disgusting optimization, perhaps the worst at the moment with such and such graphics.

In principle, the translation turned out to be normal. Yes, there are problems when women say like men, and men are like women, but this is a trifle.Given that the game came out yesterday, it’s just a bomb!)

We will spend the heated fuckers of carbon fiber!

Oh, well, if they translated deepl, then the meaning of dialogs will not be lost. I know its Russifier from the enthusiasts by SWTOR.

Soon the neurons will create games, and the pot -bellied uncles of 10 people in the company catch cache, because programmers, art designers and a lot of others will no longer be needed. Everything goes to ensure that poor companies spend less money.

At first it will be crooked crafts, but after 10 years, something can already be intelligible

Waiting for those times with impatience!

He himself would like a very such program, so that she only voice his Wishlist – to receive at the exit either a ready -made film of the desired genre, or a toy, or even a book, or even just music)) and so that such a program could quite autonomously and without connecting to the network I studied to work, at the same time did not weigh much and it would be possible to feed the info that the user is interested in.

Really, as soon as II learns to make books, games, films and music – in short, the entire entertainment industry is no worse than living people, very many employees of this industry will not be needed, even TV presenters will no longer need them, they can be replaced in ether with a simulation of brutal, but having uncles, and attractive young images of girls) Well, about the genre of cinema for adults, I am generally silent – pimp studios and their "Actresses" The first to be on the street, because none of them will be able to give the sophisticated spectator what he wants, in addition, he no longer needs to pay for content if you yourself can generate it, and there will be no more forbidden ones – even with insects You can shoot it yourself, even with fish or fry))

Of course, because in the future everyone will forget what work is. For me, a person remains a man – while he works, and if you stop inventing something, gather with people and ponder new projects, sit until you finish the work that has been working on for many months, then the meaning of life? I understand that you can’t explain anything to the New generation, and this cannot be avoided, but we really enter "Black mirror", especially 1-2 season of the series, and this is not as rosy as it seems.

On the one hand, this, of course, is good, but on the other hand, creative people will be needed. A simple example. Yandex created a program masterpiece (can be downloaded to the phone) – there she draws pictures according to the description. And there it all depends on the creative approach to the description. You can check it yourself. It turns out sometimes very cool pictures. Therefore, a person, as a creator, will remain … In general, in this regard, a very indicative game Detroit: Become Human
P.S. I would like to develop sex robots to see) it would be funny

P.P.S. About brutal presenters and so on … Ideally – I just chose the type that you like and let him tell you the news) For example, your wife tells you news) well or mother -in -law)))))

A person needs labor for development. I can’t even imagine how you can do nothing. You can go crazy.

This Russifier can be installed for X Box on PC?

Guys from Flames Studio On their official website they wrote, the following:

Presenting our first trailer for the English voice acting of the most anticipated game of 2023. – Starfield by Bethesda Game Studios, the official release of which will take place 06.09.2023. The situation with the Russification of popular games in recent years is the most sad way, since the developers are not engaged in English voice acting of the content produced. That is why We will take the courage to completely voice a new game, If only it is in sufficiently stable demand among gamers. Thus, on this page we will publish all the news of the future English voice acting Starfield. We will make the corresponding decision almost immediately after the final release is released in Steam.

Already at least one studio announced her readiness to voice the game. I think it would not be bad if everyone who engaged in the voice acting of the games has established contacts with each other, so they will be able to agree who will voice which game to voice more games, well, to combine efforts to voice large projects.

Well, then they should wait for a fully fanned game and with all additions, so that then everything and immediately do it and do not redo the work. Better yet, to learn how to make voice acting and translations with the help of cars, so as not to resort to the services of living actors of voice – this is time, savings, and contribution to a piggy bank of the development of technological progress.

Patchi usually relate to the correction of errors/sorties/lags, and not voice acting characters, so they will not have to redo the voice acting. At the moment, the problem is not that there are no people who are able to make translation and voice acting by artificial intelligence, but that so far this very artificial intelligence is progressing in development, still cope with translation and voice acting, faster than people yes, but the translation of some phrases may not be very good, the fact is that some phrases in the literal translation may sound strange, as native speakers to which the translation does not speak, as for the voice acting, despite the fact that there are quite enough now Not bad speech synthesizers, with almost human voices, they speak without emotions so that the neural network can replace the actors of voice acting/dubbing, for this it is necessary to teach the neural network to analyze the emotions of the characters in the expression of their faces and based on the context of the said,Well, or at least copy these emotions when the character speaks the same language and reproduce them in another language. The difficulty lies in the fact that the context is important, for example, if the character speaks or hears about the death of another character, he can speak with sadness and regret, with joy or calmly, depending on which character we are talking about, on the fact that What relations between these characters were previously, the voice should also slightly change depending on what exactly the character does and in what condition. And all this should happen in automatic mode, I think that such technologies will appear, but most likely not earlier than a dozen years. Well, if the neural networks could do this now, then of course no one would have hired any actors for voice actors.

Before, after all, Promt was. He had a terrible quality, but I remember in Oblivion, I played in this translation. Eh, the times were. I remember bought a disk on a hump, I didn’t go home – I flew! – joyful)) then I was so happy only to the release of the Third Gothic and the second part of Neverwinter, but I already downloaded the last one from torrents, of course. There, still in real time, everyone was waiting for a hacking of Starfort and when they made a tablet with a disk jack of disk, I remember that by that time I had three different options for the game – with emulators of the image and with a normal working ex -eczeshnik. But the additions to the unbelief have not yet passed, only the basic campaign. The strength did not have enough mental strengths for this, but now it doesn’t matter, with the release of Baldur))

I had to wait until today. Yesterday I downloaded a pirate and started playing but did not go far))

The game is good! The translation is correct, thanks to the team.

This is a matter of time while the neurutus reaches the perfect translation, and also muddocks some kind of program that will be bought as an addition to the engine that will include the possibility of translation into any languages.
With voice, there is also a recent appeal that the voice of one Madame is used in advertisements porn.

There is only 1 question here – will we live before that?

Very high -quality translation. We play this.

"translator" Already posted a version with the correction of this proposal. You are late with your "criticism". Funny indignation of the one who does not hit a finger on the finger to make a translation.

Well, then who should criticize? I made it yourself criticized something? the criticism is to be corrected, and not in order to "It will correct yourself"

If we take into account what they abandoned the English licenses, then the fuck on them

Excellent, what the developers could not do, fans made fans! And then they are surprised that their games take less and less. I’m definitely not going to buy a game without translation, I better download it from alternative sources in English.

But you can also close up the voice acting, but this is no longer important, the heads are lowered below the skirting board, but they like it)))))

All the CIS was omitted – but not in any way, they were sponsored by T -shirts. You are one dick of normal translation you will not see 2-3 years (this is real).

She’s with me, Cabron. So chill the fuck out. I Treat Her Good

Hots, and everything that remains the CIS community quietly concerned about developers from the corner.

This is enough! )

It would be cool if the translators were skilled and created one Russifier so that everything would be at once – the interface, quests, pumping – all in one Russifier. I think that this pace already next week there will definitely be a translation!

It seems that Bethesda admitted that even aliens are easier to understand English than their own dialogs.

And this despite the fact that in the plot and among the developers there are English.

There are, but they obey the Americans, it is as if English served in the American army and he was ordered to fight compatriots, as you think you would refuse the order ?So in this company

By the way, Deepl translates gorgeously. The fourth Fatal Frame passed with him. At times even the meaning transfers better.

MB updating the launcher of the repack is to blame, but I turned on the new game and everything is unequer to the menu

Not surprised from the word at all.

Quickly they, I didn’t even have time to download the repack, and there is no time now so much to get stuck in the game from the gazebo, this is not one hundred hours.

What are the publishers of the degenerates (although it is clear that this is not only dependent on them), they simply took and cut off the cash flow from the region of the region and neighboring countries, I always with pleasure bought games from the gazebo, but there is no desire to buy without localization.

Yes, let the medal now hang themselves how correct they are)

I downloaded the torrent, played the norms, the game of course g *** about but the fact that this freebies warms the soul as never before, great gratitude Skidrow for the opportunity to play games for free, God grant their health!

The translation to the game came out earlier than the game itself).

Thank you, kind person.

On 3080ti barely 60 FPS on FullHD in the city of New Atlantis.

the computer is filmed – and this is not an attack or hat, this is advice. either clean – either demolish everything and reinstall – and no torrents. I have a 2nd computer from 2060s – gives about 110 from FSR in 2k. And Main with 4070 – average 100 in 2k – without FSR.

Big BEAMNG update.Drive allows you to take a fresh look at the game

Many fans of car simulators no longer imagine the game outside of virtual reality – that is why support for virtual reality glasses is becoming more and more common in the games of this genre. The next representative who received such an opportunity was the game Beamng.Drive.

In the update released yesterday 0.30 appeared "Experimental" Virtual reality support support. This means that the appearance of errors should be expected, as well as a significant load on the computer.

Nevertheless, "Almost all" sets presented in the market (t.e. Any model compatible with the OpenXR standard) is already supported, and the game offers such opportunities as walking or cabs of cars with interactive elements, such as pens and switches. More detailed information can be found here.

Let’s move on to what is interested in a wider circle of players, namely the new content and other changes.

  • A new vehicle has been added to the game – SUV Hirochi Aurata UTV. It is produced in several versions, including the racing. They are presented in the video above.
  • The map of the western coast of the United States was replenished previously inaccessible locations – in particular, the island of alleys on which the lighthouse and the oil refinery are located. On "mainland" Parts of the card added steel factory, docks and car dealerships. You can see them in the video below.
  • Two car trailers have been added – an open overturning trailer (with various options) and a closed trailer for transporting goods.
  • A number of new missions on various maps appeared. In addition, it became possible to return to the route during their passage, and races and races for the time that were previously launched from the menu are now also functioning as missions of an open world.
  • The basis of the future career regime in the form of a training program is laid, although so far it is only an early, raw version.
  • In all locations, fuel and charging stations for "Elektrokarov".
  • Changed the mechanics of switching a manual gearbox in realistic mode. From now on, the game measures the time of holding the button responsible for this action in order to determine at what speed the gear shift should occur. Moreover, for some cars, too hasty switching can lead to a breakdown. These changes are a prelude to further modifications of the game.
  • The work of modders will facilitate the new tool – the editor of Blender JBeam Editor, which is used to create parts of cars compatible with advanced physics of the game (in particular, with the damage system).

In addition, the game has many other, smaller changes. You can familiarize yourself with the full list, as well as demonstration images.

As is usually the case with Beamng.Drive, shortly after the update release, an additional patch was released – hotfix 0.thirty.1, which made 25 more corrections. Among them are various vehicles, new locations, the appearance of a career regime and virtual reality. A full list of changes can be found here

Valve programmer explained how the eyes were created for characters in Half-Life 2

Since almost 20 years ago, Half-Life 2 debut took place, it has noticeably. It is still interesting to play the classic shooter, its plot laid the foundation for subsequent generations, but most importantly – the heroes of the game had unsurpassed eyes.

The developer of the game Joe Wintergreen (Joe Wintergreen) in his blog Dev Scoops said that it is the eyeballs in Half-Life 2 that are the best in business.

"At some point, I tried to make the eyes of my characters beautiful, and there was a gold standard for this (and, perhaps, still remains) Half-Life 2", – Writes Winerrin. He explains that the eyes of the characters are not "rotating bags with many small details, and more or less flat planes with shaders that make them similar to balls".

In order to explain properly how Valve managed to achieve such an effect from the eyes all these years, Wintergrin turned to the developer, who worked just on these eyes, Ken Berdwell. Apparently, three main textures were used for the eyes. One of them was used for "simulations of self -maintenance from the age". The other was used for the rainbow shell. And the third was used to simulate the convexity of the cornea.

After Berdwell and his team received three main textures, it only remained to properly arrange the iris and cornea to " Create the effect of visual contact". According to Birdwell, " All the necessary data for this can be found in any textbook on anatomy eye". Operating to the eyes of the eyes should not "worry", Since our eyes "They rotate slightly when you look around, because the muscles are tied to them, but this is not noticeable to the person".

" In my opinion, an example of this program code still exists in SDK, maybe in HLMV?" – Berdwell said. "I know that in the end all this was replaced by a fashionable shader, which does all this in one pass, but this did not happen in the version for HL2, and the code may still be there".

Dig in the code is already the destiny of Half -Life fans. Recall that the release of Half-Life 2 took place in November 2004. On a PC, and then in the form of a set of Orange Box, the game appeared on PS3 and Xbox 360.

“The game is not cinematographic” – according to rumors, problems in the development of Star Wars Kotor remake due to Sony

Last week, we reported the problems of the Star Wars Kotor Remake remake. According to journalist Jeff Grabba, the game may never come out due to problems in development. The authors of the channel 100% Star Wars decided to explore the problem and released in a video in which they told what is happening with the project. This information should be perceived with a large degree of distrust – after all, this is a blogger, not a proven insider or journalist. We know only one thing – there are problems in the development of remake.

Work on the project has been conducted for several years, but due to the negative review of Sony to one of the presentations, all production was supposed to go to a completely different team.

According to the information presented, Aspyr received a license for Star Wars Kotor Remake in 2018, as Lucasfilm cordially accepted the proposal of the studio. The company gathered a whole team to start developing updates – the team included veterans with extensive experience. The developers even managed to hire the creators who developed the original.

Aspyr raised $ 30 million, and in 2019 it began pre-production-however, the work was delayed due to global pandemia. In 2021, the company acquired Embracer, which added another $ 70 million to the budget.

At the next stage, the project partner was Sony, which, apparently, had a great influence on the Star Wars Kotor remake. The developers even planned the following projects in the series.

Full production began in 2022, and the initial plan intended to release the game on the market in mid -2023 – so the authors could celebrate the 20th anniversary of Kotor. More realistic forecasts foreshadowed the release of the game in 2024 or 2025.

Everything looked very good until in mid -2022 Aspyr showed a fragment of the game Lucasfilm and Sony – it was expected that the first company would accept the project enthusiastically, but the manufacturer PlayStation expected a completely different. The game was "Not enough cinematic".

Perhaps it was precisely because of this opinion that part of the Aspyr leadership was dismissed, and it was with this that the problems began. In the end, Star Wars Kotor Remake was supposed to go to Saber, and ASPYR developers lived in ignorance – it turned out that almost the entire studio (with the exception of the scriptwriters) was removed from work on the game.

Saber, however, decided not to make a complete reloading of the project, but simply continued to work. Aspyr, however, is not entirely clear why it got Saber Portugal, which has no experience in such ambitious projects. At that time, Aspyr left up to 70 people from a team of 200 people.

According to published information – Star Wars Kotor Remake, as expected, will offer battles similar to the Final Fantasy VII remake that Sony did not quite like, but the biggest problem is the graph – the company, as they say, expected a much more beautiful (cinematic) game.

Star Wars Kotor Remake will not offer much new compared to the original – it is assumed that the plot will be "identical to the original", But developers "much" expanded some characters and quests. Some of the actors of the voice acting on the original even returned to work on the project.

Miasma Chronicles from the authors of Mutant Year Zero: Road to Eden receives positive assessments from critics

Miasma Chronicles was adopted by an international press with positive, but not too high marks: the current average rating of playing Metacritic is 76/100, which is positive, but possibly lower, as expected, the result for the new strategic game from the authors of Mutant Yearo Zero : Road to Eden.

  • SoftPedia – 8.5
  • GLHF on Sports Illustrated – 8
  • Shacknews – 8
  • Cgmagazine – 7.5
  • Checkpoint Gaming – 7.5
  • Ggrecon – 7

Some reviews have doubts about the balance and depth of the storyline.

Miasma Chronicles is an exciting experience that is aimed at a narrow target and for the most part falls into it. Making a serious tactical role -playing game for an exciting narrative is a difficult task, since the wide attractiveness of the latter often contradicts the brutal vibrations of the first. But thanks to custom options, the possibilities of secrecy outside the battle and, of course, the solid weight of the narrative itself, Miasma Chronicles successfully copes with its mission.

Miasma Chronicles is a XCOM -like game that will like those who liked Mutant Zero Dawn. A lot of research, a little role -playing game and a familiar fight with a highlight.

Miasma Chronicles brings a solid evolution to the genre of step -by -step strategy. At the same time, the game remains available for both beginners and fans. The gameplay is really good, but the plot, for the most part, is forgotten.

A strategic game, the action of which unfolds in a post -apocalyptic world, devastated by a plague, known as "Miazm", allows us to manage Elvis and its robotic "brother", Exploring the surroundings of the city of Sederalari, meeting new characters and trying to find a way to destroy an impending threat.

Cooperative mode update in Medieval Dynasty attracted many new players

Medieval Dynasty is a survival game created by the Polish studio Render Cube, which is still in rapid development. Last Thursday, a large free update was released, in which a multi -user regime appeared. Adding a cooperative regime was a very successful solution, as it attracted a lot of people.

Until recently, fans of the game Medieval Dynasty in Steam were not so many. On average from 3,000 to 6,000 people (according to Steamdb). A few days ago this figure increased sharply, and although the number of players decreased from time to time, a new record of peak activity was set. On Sunday, more than 31,000 people played at the Medieval Dynasty at the PC.

Previously, the record was a little less than 19,000 players. Undoubtedly, so many fans attracted a new update and the opportunity to travel around the medieval world with friends. In addition, perhaps they were attracted by a 25% discount on Medieval Dynasty.

It is worth noting that the game has more than 28,000 reviews on Steam, 90 % of which are positive. Such a good technique is primarily due to the fact that the developers are constantly developing the project. Most of all players are satisfied with large updates, which not only correct more mistakes, but also introduce many innovations that make the game even more interesting.

It’s nice to see a game where developers really care about players. Co -OP update is exactly what we needed! – SPOOKYWAGON

The game was already magnificent, but the update of Oxbow (I play as a single player) is just amazing! The characters are phenomenal graphically, and the sound of dialogs has become better, including from passers -by. Incredibly worked out villages – the market in Pyastowia is just a miracle! [. ] I am impressed and bowing my head to the creators – Artur_g

The update, released on December 7, is not only a cooperative regime that allows you to play up to four people on one server. A completely new map for Medieval Dynasty also appeared in it. The developers also added new quests related to this location, as well as the creator of the character and the opportunity to play for the female character.

Some players will have to wait a bit with the cooperative. On the PS5 and Xbox Series X/S, the update will be released at the end of the first/beginning of the second quarter of 2024 – this also applies to the versions of the game for GOG and Epic Games. Next year, we will also expect another major update, in which coats of arms, armor and shields will come to the fore.

Prince of Persia: The Lost Crown was not originally a 2D platformer

Like many classic game franchises, Prince of Persia began its life as a 2D series, and then went to the Kingdom of 3D. When Ubisoft announced the new Prince of Persia game, fans of such games as Prince of Persia: The Sands of Time, hoped that it would be a similar 3D platform. Instead, Ubisoft Montpellier returns to early times with Prince of Persia: The Lost Crown. However, everything could go according to a different scenario. In an interview with Game Informer, the director of the game Munir for the sake of said that The Lost Crown was not always planned as a 2D game/

She was not 2D from the very beginning. I had the opportunity to work on some prototypes in 2D, but before starting this, we studied the Prince of Persia series to make sure that we understand all its inheritance.

During these studies, for the sake of tried to take into account everything for which fans have loved the series over the past 35 years. This includes both elements of original games, and loved by fans of 3D games. In the course of research, for the sake of I wanted to return one element – a sense of fear.

I wanted to return the fear and isolation that I experienced when playing 2D games/ and also experiment a lot with an aspect of temporary forces.

Prince of Persia: The Lost Crown, perhaps did not begin as a 2D platformer, but the developers have some experience working with this genre. The team includes several veterans working on Rayman Origins and Rayman Legends. These 2D games Rayman were highly rated by critics after the release, which should be a good omen for Prince of Persia: The Lost Crown. For the sake of noted that the gameplay in the 2D platformers has much in common with music, since there is a certain rhythm in it. Although Prince of Persia and Rayman do not have so much in common in tonal terms, this is an important lesson that the team tried to transfer to a new game.

For me and for many people in the team, the action on the screen is music. When you work on a game like Rayman, you learn to transmit this aspect in a gameplay.

Prince of Persia: The Lost Crown will be released on January 18 on PC, PS4, PS5, Xbox One, Xbox Series X | S and Nintendo Switch. Given this, fans of the series will not have to wait long for to find out if the rest and other members of the team have managed to create a game that will correspond to all the best games of the Prince of Persia franchise. Both groups of fans will be happy to be happy, but for those who doubt on January 11, a free demo will be released.

Several players shared their dissatisfaction with the way the pipes are located in Starfield

Some players point out the flagrant, in their opinion, problems with the pipeline system in the Starfield universe. The Halolavapigz user recently shared several images of various pipes that can be seen in the game world, explaining that his brother works as an installer of pipes in real life and he was very worried about these pipes. Of course, most Starfield players are likely to not pay attention to this and, all the more, will not be upset, but for professionals in their business, this can become a distracting problem.

In the images, dubious areas are circled by circles that emphasize the fact that many pipes in Starfield have unnecessary and ineffective bends that will never be used to solve any functional problems. Instead of using one straight pipe to solve the problem, imaginary workers who created systems in Starfield preferred to use all kinds of unreasonable turns and bends. One of the comments written by another specialist in the installation of pipes says: "Why do they use three knees instead of one?". Other readers, including one plumber, noted that such hacks was carried out in real life by plumbers who were either lazy or did not have time.

Obviously, the Starfield pipeline looks the way it looks, more from aesthetic than functional considerations. However, many games developers, including Bethesda, devote a lot of time to studying and using real examples for creating believable game worlds, even in the science fiction universe. The physics system in Starfield amazes players with realistic behavior of objects in the game, and there are many entertaining videos on the network in which people test the capabilities of the engine. Despite this, the Bethesda developers team apparently decided that crooked pipes and additional bends more contribute to the target aesthetics of the game than a realistic layout.

Patch 2.01 for Cyberpunk 2077 should go today on PC and consoles

Patch exit 2.01 for Cyberpunk 2077 on PC, PlayStation 5 and Xbox Series X | S scheduled for today.

This was announced a few hours ago on his Twitter communications director of CD Projekt Red Markin Momot. According to Momot, the current appearance of a patch has not yet been confirmed by 100%, but if everything goes according to the plan, it must appear today on these platforms.

As reported last week, the new patch includes improvement of performance (in particular, in the Dogtown area) on PC and consoles, as well as fixes of various irritating problems. In addition, the patch will fix the problem due to which, when playing with the help of a mouse and keyboard, the tips of the controller buttons were not displayed. The radio volume in cars will also be adjusted and problems with damaged saving on the PlayStation 5.

Cyberpunk 2077 is already available around the world on PC, PS5, PS4, Xbox Series X | S and Xbox One.

So far, the only problem has become, more precisely, it has returned, the loading of textures in some points.

And the game itself is a problem.

Everything is always for an amateur 🙂 For example, I don’t like games in the genre "Royal battle" Well, I don’t get there)

Because of these fucking royal battles. Single strong plot games are less and less!

I hope the departures will be fed.

I fully support.They just talked something.

I have an ancient card, not a single departure was 30 hours.

I also ran up for 20 hours, not a single departure was.

Well, I also had a single departure before the update

It would also be pleasant to FSR 3.0 winded up. Test.

Still repaired the weapon showcase

It doesn’t work for you either? I have all the clothes that were collected up to 2.0 do not appear on the wall, new from 2.0 appear)

I have only Satori and the dagger from the cult weapons, while others do not
The game started from scratch

and someone has a problem with lighting in the Arasaki building? then everything is red, it was completely blackened

A friend collided- but sinned on weak iron. xs, as he decided, but if critical, I can find out.

There are no sorties, but he caught a bug that the character became immortal.

I have stupidly does not want wires to scan in KV "A look at the abyss", We are waiting: D

I didn’t see anything interesting on the nexus. What mods do you put such? Naked boobs chtoli. )))

Who needs something, he puts it.

Fashion for cars, for example, or some kind of gameplay mods that simplify something, or on the contrary complicate, some kind of drawing range, display GG in glasses and other things, etc.D. and t.P. A lot of different things can be put

One of the reasons why has not even taken up F.L. for again shove what works there and that there is no desire.

Let’s go at minimum- 1) additional action buttons (ala deus ech), 2) a convenient Shmotnok and fittings store, 3) weapon rebalance, 4) an improved environment (parts, textures, effects, etc.), 5) the rebalance of scripts (hacking), 6) Rebalance of perks, 7) the possibility of expanding cyber-implants, and also their removal, 8) Kereznikov’s mod on a brief information of characters (dive), 9) the behavior of the same panamas, Judy what they do in their free time, 10) Blood, 11) regdols, 12) improved view of the first person, 13) removal of the already read repeated chips, 14) Fast Trevl as in GTA 5 without waiting for loading, 15) the working system of the metro, 16) radio station, 17) the ability to listen to the radio not only in a wheelbarrow, 18) chopping off the condenses of the same and the same loading screens with the same text. 19) new hairstyles, colors, tattoos, abders, etc. 20) Removing distant miserable spiting machines Alya 2D, 21) Disabling a green filter, 22) The ability to hide parts of clothing (hide dumb hats or glasses, but which give fucked stats, but in the appearance of wretches), 23) scaling a mini card, 24) mod on the cat (not everyone likes the rats -_-), 25) Hint how many stats are needed in the replica of dialogs, 26) photo mode (and everything that includes it), 27) a mod for deemein (taxi call services), 28) the exchange as in GTA5, 29) Infinite discharge of characteristics (so far allows money), 30) a mod on the same water and its behavior, 31) mod for young beast, 32) mod for a nightmare in the style of a run-in blade, 33) mod for a romance of panamas With w. version of Vi, and this is not just a mod, it is a script that activates this opportunity because I have a bunch of screenshots where women’s remarks are present and they are even voiced, t.e. The breeds intended to put the blocking, but forgot to cut it all out.

. Well, TD and TP. It may seem to someone to seem to be garbage (part may be attracted by the ears, but they like a dive), and someone is stupidly chasing buffers and he is not interested in anything else, although the mod on the chest with the fit of clothes for him is the same It doesn’t look very bad.

Cyber ​​Engine Tweaks Console for example, using it, you can make an affair with Judy for a man of course there are a couple of shortcomings with a translation, but everything is smooth

The patch has come out, but now the addition is not working))))) I did not buy it

They say they will bring fsr 3.0 Frame Generation for cyberpunk. Truth?

It is unlikely that with this update, it is possible with the following.

The regime would be added from a third person..

why is he needed a bro, not for this game this is my opinion

Yes, I disagree – after shootouts on a car from a third person really wanted to change the species for playing a camera from a third party.

Just now, Skim shakes 21.7 GB

Such a bad patch weighs 21.7 gigs.

Yeah, there are a lot of bugs, especially the departures of the dog Town, but do not care – so I am already passing for my pleasure)

In 35 hours 1 flight was

I have purely in the location, where the new DLS is normal in other locations – neither fries nor bugs.

Well, they have such bugs on a certain iron, I like the drawing range more, it is not very good

In my dogtown, in a certain distance, the pyramid disappears when you approach the main market. And there are enough such jokes

Not a single departure was. DOP in one breath.

A patch was released in Steam https: // Steamdb.Info/Patchnotes/12352853/

He has already entered GOG 2.89GB

Yes, it seems, and so normal, at 2060 super on maximum without unnecessary trace, stable 60 FPS.

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Even Mortal Kombat 1 fans believe that the game should not have received a reward for the best multiplayer

Mortal Kombat 1 received the Golden Joysticks award in the nomination "The best multiplayer game", But even her own community and players believe that she is not worthy of this.

The other day, the 41st presentation ceremony took place "Golden joysticks", And she was quite interesting. We already knew that this year this year will have to make a lot of difficult elections, because it was involved in games such as Alan Wake 2, Tears of the Kingdom, Spider-Man 2 and Baldur’s Gate 3. But it seems that most of the solutions were simple because Baldur’s Gate 3 won almost all major nominations.

Although it would be possible to think that the victory of the Larian’s favorite role -playing game, which received so many rewards, is the most remarkable event on Golden Joysticks, in fact, another game forced many to say, although perhaps not for the best reasons. One of the most unexpected moments of the evening was the award of Mortal Kombat 1 in the nomination "The best multiplayer game", that, as it turned out, it caused a lot of disputes.

The official Golden Joysticks page on Twitter shared congratulations to Mortal Kombat 1, but it seems that many people are not enthusiastic about this decision. Almost all comments under the message about victory condemn this decision, and one of the most often cited posts indicates all multi -user functions that Mortal Kombat 1: Crossblines, online training modes and much, much more are missing.

Most other comments under this post indicate that many players consider it a more worthy winner in the nomination "The best multiplayer game" – Street Fighter 6. It not only has excellent combat mechanics, charming characters and a variety of modes, but also has almost all of the above characteristics that Mortal Kombat 1 lack.

With such an obvious difference in the multi -user capabilities between Mortal Kombat 1 and Street Fighter 6, most players are unclear why the first and not the second won the first. Mortal Kombat 1 was positively accepted by critics and fans, but she lacks so many different multi -user functions that this is one of the most controversial awards at the entire event.