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How Payout Calculators Can Enhance Your Game

Understanding Roulette Payouts: The Role of Payouts Calculators in Your Game

Roulette, a classic casino game of chance, has captivated gamblers for centuries with its spinning wheel and myriad betting options. At the heart of this game lies a crucial element: understanding payouts. Whether you’re a novice or an experienced player, grasping the intricacies of roulette payouts can significantly enhance your gaming experience and strategy. In recent years, payout calculators have emerged as valuable tools for players seeking to navigate the complex world of roulette odds and potential winnings. This article delves into the importance of payouts and explores how roulette payouts calculator can become an integral part of your gaming arsenal.

Understanding Roulette Payouts and Odds

    Roulette offers a wide array of betting options, each with its own payout structure and probability of success. The most common bets include:

    • Straight Up (single number): Pays 35 to 1
    • Split (two adjacent numbers): Pays 17 to 1
    • Street (three numbers in a row): Pays 11 to 1
    • Corner (four numbers in a square): Pays 8 to 1
    • Six Line (six numbers, two rows): Pays 5 to 1
    • Dozen or Column (12 numbers): Pays 2 to 1
    • Even/Odd, Red/Black, 1-18/19-36: Pays 1 to 1

    The odds of winning these bets vary significantly. For instance, a Straight Up bet has a 2.7% chance of winning in European roulette, while an Even/Odd bet has a 48.6% chance. Understanding these probabilities is crucial for informed decision-making.

    It’s important to note the difference between European and American roulette. European roulette has 37 pockets (0-36), while American roulette has an additional double-zero (00) pocket, totaling 38. This extra pocket in American roulette increases the house edge, slightly reducing the odds for players. For example, the probability of winning a Straight Up bet in American roulette drops to 2.6%.

    Roulette Payout Calculators: An Overview

      Roulette payout calculators are digital tools designed to quickly compute potential winnings based on your bet type and amount. These calculators can be found online, as mobile apps, or integrated into some online casino platforms.

      How do they work? Users typically input their bet type, amount wagered, and sometimes the specific roulette variant (European or American). The calculator then instantly provides the potential payout if the bet wins.

      Types of calculators range from simple web-based tools to more sophisticated software that can handle multiple bet types simultaneously and even suggest optimal betting strategies.

      The benefits of using payout calculators are numerous:

      1. Accuracy: They eliminate human error in calculating complex payouts.
      2. Speed: Instant results allow for quick decision-making during gameplay.
      3. Strategy Development: Players can experiment with different bet combinations to optimize their approach.
      4. Educational Value: Calculators help users understand the relationship between odds and payouts.

      However, it’s crucial to recognize their limitations. Payout calculators cannot:

      1. Predict outcomes or increase your chances of winning.
      2. Account for the psychological aspects of gambling.
      3. Guarantee profits or overcome the house edge.

      Using Payout Calculators Effectively

      To maximize the benefits of a roulette payout calculator, follow these steps:

      1. Choose a reliable calculator: Opt for calculators from reputable sources or those integrated into licensed online casinos.
      2. Select your game variant: Ensure you’re using the correct calculator for European or American roulette.
      3. Input your bet type and amount: Be precise to get accurate results.
      4. Analyze the potential payout: Consider how it aligns with your risk tolerance and bankroll.

      Let’s look at some examples:

      Example 1: You want to place a $10 Straight Up bet on number 17 in European roulette. Calculator input: Bet type – Straight Up, Amount – $10 Calculator output: Potential payout – $360 (including your original bet)

      Example 2: You’re considering a $50 Red/Black bet in American roulette. Calculator input: Bet type – Red/Black, Amount – $50 Calculator output: Potential payout – $100 (including your original bet)

      To integrate calculators effectively into your roulette strategy:

      1. Use them to compare different bet types: Understand the risk-reward ratio of various bets.
      2. Experiment with bet combinations: Use the calculator to see how combining different bets affects your potential outcomes.
      3. Practice responsible bankroll management: Use the calculator to ensure your bets align with your predetermined budget.
      4. Don’t rely solely on the calculator: Remember that roulette is a game of chance, and no tool can guarantee wins.

      To summarize

      Understanding roulette payouts is fundamental to enjoying and potentially profiting from this classic casino game. Payout calculators serve as valuable tools in this pursuit, offering quick, accurate calculations that can inform your betting decisions. By providing instant insights into potential winnings, these calculators allow players to make more informed choices and develop more sophisticated strategies.

      However, it’s crucial to remember that while calculators can enhance your understanding and decision-making process, they cannot alter the inherent house edge or predict outcomes. Roulette remains a game of chance, and responsible gambling practices should always be prioritized.

      Ultimately, payout calculators are most effective when used as part of a broader approach to roulette that includes understanding game rules, managing your bankroll wisely, and recognizing the importance of playing for entertainment rather than as a means of guaranteed profit. By leveraging these tools responsibly, you can enhance your roulette experience and make more informed decisions at the wheel.

      Common Mistakes to Avoid in Non-GamStop Casinos

      Hello readers, Patrick McGuinness here. With years under my belt reviewing online casinos and slots sites, I’ve seen countless players make easily avoidable mistakes. Especially when playing at non-GamStop sites lacking UK protections.

      Today I want to have a frank discussion about mistakes that can seriously impact one’s finances, safety, and gambling habits. My goal isn’t to lecture, but to empower readers with knowledge. I believe forewarned is forearmed when venturing into online gambling sites lacking oversight.

      Picking the Wrong Casino

      This is the big one that often sets players up for failure from the start. With new non-GamStop domains popping up regularly to fill demand, it can get overwhelming telling legit secure sites from shady ones only looking to make a quick buck. But picking the wrong casino can leave your personal details compromised or prevent you cashing out winnings down the road.

      Research Ownership and Certifications

      My first piece of advice is to research who owns and operates the casino before handing over your info. Many sites today get licenses from Curacao or Malta gambling authorities. You want assurances fair random games from established software vendors are offered.

      Double checking for SSL encryptions and platform security features is strongly advised too. A site handling payments should offer nothing less these days. Failing to do your homework here almost always ends badly.

      Vet Terms and Conditions

      I also suggest thoroughly reviewing terms and conditions documents before playing. Shady operators often tuck key details in the fine print that let them deny payouts over technicalities.

      Knowing their policies on bonuses, restricted countries, KYC rules, and other areas prevents nasty surprises. This stuff can be dry but ignorance won’t be bliss if issues arise.

      Try Free Play Modes First

      Additionally, many sites now offer free play versions of their real money games. Testing these demo modes extensively gives you a no-risk way to peek behind the curtain. Getting a feel for game software, site functionality, cashier performance and customer service responsiveness shows if a casino walks the talk.

      Depositing More Than You Can Afford to Lose

      Perhaps the costliest mistake however comes after signing up. Depositing more money than you can responsibly afford to lose has financial consequences. But it often causes mental anguish and impacts relationships too.

      Set a Budget and Walk Away Discipline

      I advise all players set a strict budget based on their wider financial situation before playing. Determining an amount that losing won’t disrupt your ability to pay bills or handle surprise expenses is key.

      Once deposited, exercise discipline walking away if you reach that loss limit early. Chasing losses by buying back in almost always goes wrong.

      Don’t Deposit Under Pressure

      Be wary of casino incentives pressuring you to deposit more as well. Reload bonuses, changes in minimums, or new game releases can tempt you to overextend. Say no and stick to your preset budget. If funds allow at month end, then reconsider.

      Resist drinking alcohol when playing too. Impaired judgement under the influence frequently shatters even the best intentions to play responsibly.

      Failing to Read Bonus Terms

      Welcome bonuses and other casino promotions admittedly add excitement. But nothing kills that buzz faster than getting slapped with hefty wagering requirements you didn’t see coming.

      Understand Wagering Term Impacts

      Always understand the playthrough needed and qualifying terms attached to a bonus before accepting. A 100% match up to £200 can still cost you money if its burdened by 40x wagering on select slots only.

      Likewise beware of short time limits to meet playthrough too. Other factors like maximum bet and game weighting restrictions can make meeting requirements unrealistic as well.

      Consider Bonus Value

      If terms seem unreasonable or unclear, don’t hesitate reaching out to customer support for clarification either. Often times it makes sense just depositing without the bonus depending on your play style and risk tolerance.

      Personally I always run bonus maths modelling worst case scenarios. If the offer still proves +EV adjusted for time and variance, I take it. If not, better opportunities await.

      Getting Verification Wrong

      KYC or “Know Your Customer” checks are now standard practice across most online casinos these days. Their purpose is confirming player identity and ensuring funds come from legitimate sources.

      Unfortunately KYC processes still trip up many looking to deposit or withdraw. But getting verification wrong can mean payment delays or even frozen accounts.

      Read Up On Required Documents

      All players should determine what specific identification documents, bank statements, proof of addresses or other evidence their chosen casino requires. Their KYC page or terms and conditions provide this info.

      Withdrawing without fully satisfying verification first will result in pending transactions until requirements are met. So understand their policies here before playing.

      Keep Documents Current

      You also need to ensure all documents are valid and not expired. Outdated IDs or utility bills with former addresses frequently force players to resubmit. Avoid this by only providing current statements showing your present place of residence.

      Check that your legal first and last name matches your casino account as well. Variations can red flag the system.

      Having clean, colour images of documents on a single background prepared ahead of time smothers issues. Double check scans or photos are legible down to small print too.

      Chasing Losses

      Here comes the bad habit most seasoned gamblers have fallen into at some point, including yours truly. Chasing our losses via tilt re-deposits stands as perhaps our greatest shared weakness.

      When losing big, our minds naturally go haywire scheming of ways to win it back. But without fail, chasing losses digging holes even deeper always ends catastrophically.

      Recognize Tilt’s Warning Signs

      I suggest players become familiar with tilt’s warning signs like frustration, anger, desperation or impatience. Take a break when such emotions emerge rather than re-depositing. Go for a walk, get some air.

      Overcharging credit cards despite living paycheck to paycheck requires drastic action. Consider self-excluding temporarily until you regain composure or form new budgets repaying debt.

      Various mental health charities offer free counselling to problem gamblers too. But ultimately, we must each take personal responsibility, not expecting casinos or governments to dictate our actions.

      Failing to Track Play Activity

      When winning, most of us have little issue remembering every bet size and outcome. But our memories prove far less reliable on losing days. Failing to track play sessions can have financial implications however.

      Utilize Casino Data Views

      Nearly all modern online casinos provide account histories listing extensive metadata like game titles, bet sizes, outcomes, balances and time played. Download these data views regularly, backing them up offline.

      Without accurate loss and win data, you cannot fully analyze results to improve. Reviewing your hands histories identifies weaknesses to fix. It also verifies game fairness seeing truly random outcomes.

      Take Manual Notes Too

      I also suggest keeping concise manual notes in notepad apps on phones too. Jot down tilting situations, key hand histories, dealer streaks or software errors should support issues later arise. Cross-referencing notes with casino data allows reconstructing sessions fully.

      Failing to Quit While Ahead

      Cashing out winnings promptly helps bankroll management tremendously. But greed convinces many on hot streaks to keep playing until the house inevitably turns things around. Develop willpower to walk away while ahead.

      Don’t Get Cocky Chasing Mega Wins

      Hitting big early often injects overconfidence. Avoid placing recklessly large bets chasing that grand jackpot thinking you cannot lose. Stay disciplined sticking to sensible stakes instead. Determine acceptable cash out thresholds too.

      Say for example you start with £100 deposit and manage to build it to £5000 through a miraculous heater. Consider withdrawing the bulk straight away rather than risking losing it all back. Enjoy those winnings!

      Neglecting Personal Security

      In summarizing common mistakes, I finally want to caution readers again about choosing trustworthy gambling platforms upfront. But players must uphold our end of the bargain too taking reasonable security precautions.

      Utilize Multi-Factor Authentication

      Make full use of any multi-factor authentication options casinos offer upon signup. SMS verification codes provide additional layers beyond passwords keeping accounts secure.

      Never Share Access

      No matter how much you trust someone, never share your casino account password or security token. True horror stories abound of “friends” who lost everything.

      Use Secure Devices

      Be wise too accessing casino accounts strictly via updated modern devices and networks you control. Playing on shared public computers or free WiFi invites trouble. Always log off properly when finishing sessions.

      Final Thoughts

      After a decade playing at countless online casinos, I still learn new lessons at times the hard way. My goal today was helping fellow players bypass commonly made mistakes through foresight. But as the old saying goes, experience keeps a dear school.

      By picking reputable sites vetted for security, reading the fine print on promotions, verifying fast, tracking play activity and other tips, players can avoid many headaches down the road. Stay safe out there, but most importantly have fun and play responsibly!

      Let me know in comments if this guide helps you or if further topics interest you. Please gamble within your means and contact a help group if issues arise. Wishing everyone best of luck! This is Patrick signing off until next time.

      source: https://independentcasinos.net/casinos-not-on-gamstop/

      Blizzard shares the details of the next update for Diablo 4, where the power will be returned to Varvara and Mag

      As promised, developers from Blizzard Studios are starting to work on their own mistakes. The studio published a long list of changes in the next large patch for Diablo 4, which will be released only in a week. In the role action, they are going to improve the class of barbarian and magician, as well as process monsters.

      Blizzard published a complete list of notes for updating version 1.1.1 for Diablo 4. This patch is designed to mainly fix the problematic launch of the first season in the game and improve the overall balance of the gameplay, including all classes and some features of monsters. The developers deliberately shared all the changes in advance so that all players could openly share their impressions of innovations.

      List of changes in version 1.1.1 for Diablo 4 turned out to be huge, below we give only the main points of the patch:

      • Magician – improved survival at the end of the game, mainly due to abilities in the section of improvement.
      • Balanced some class mechanics.
      • For Barbara, the accumulation of rage in basic skills and the strength of unique objects has been increased.
      • Strengthened assemblies that do not reach a high power level.
      • Increased options for using legendary objects and other effects that are too dependent on the situation.
      • Bosses above 60 levels will have more health. Examples:
      • Bosses of the 60th level and below remain unchanged.
      • Bosses of the 80th level have 50% more health.
      • Bosses at the level of 100 have 100% increase in health.
      • In bosses of 120th level, health is increased by 120%.
      • In bosses of 150-level and higher health increased by 150%.

      A full list of changes in patches can be found on the official website. Version 1.1.1 will be available on August 8, and until then players can share their opinions regarding improvements in the balance sheet.

      We will remind, earlier it became known how much the poor start of the first season in Diablo 4 on the developers themselves influenced. As it turned out, Blizzard is now busy searching for a new gameplay designer.

      Starfield information leaks disappointed one of Bethesda employees

      It’s no secret that the last creation of Bethesda, Starfield is the subject of universal attention. Each fan in the game sphere is looking forward to the release of this space role -playing game. This is felt in theories that fans build, and in lively discussions on social networks, and even in the statements of popular personalities, such as, for example, Post Malone and others.

      However, within a few weeks preceding the solemn presentation of Starfield, which will take place on September 6, a certain tension is felt. The basis of this tension is the leakage of information. From screenshots of intra -game messages to someone’s thoughts after the first 15 hours, which should be under NDA, and, especially noteworthy, details about game achievements – unauthorized and very early disclosure of information caused an ambiguous reaction.

      On the one hand, leaks are not harmful. At least for now. The latest details do not violate the essence of the game – gamers have yet to be convinced of this on their own experience. However, this point of view is not universal. Obviously, as the release day approaches, more and more leaks will appear that can ruin the key surprises, carefully thought out by the Bethesda team.

      In his statement, which caused a wide resonance, Matt Frery, the director of Bethesda on public relations, frankly expressed his rejection of such leaks.

      Without touching Starfield directly, he drew a bright picture: the thorough efforts that developers invest in any project can be nullified by unreasonable exposures. However, in the era, when the information is currency, large editions often use leaks bypassing the embargo, closing on an insatiable thirst for the public to get a fresh sensation.

      However, to blame the publications for doing their job is also wrong. The root of the problem lies in another – in the methods of encryption Bethesda Game Studio and/or in its decision to propose preliminary download at such an early stage, presumably in an attempt to get reviews before the release date of Starfield in the early access.

      What is even worse, Bethesda seems to give out press copies to little-known personalities, even with an unverified track record. It is possible that someone takes a chance to violate the NDA, not knowing about the consequences, and all in order to become popular.

      Since the announcement of Starfield, they joked that this is a typical Bethesda game – an amazing experience with the expected degree of errors and problems. But those who have been daring enough to penetrate into the bowels of the cosmos, into the territory full of spoilers, will find that very little is said about the problems of the game in leaks, if even at all.

      In this case, unintentional leaks serve as a potential and, more importantly, organic marketing tool. It can even be argued that Bethesda itself drains some details. Most likely, this does not happen, but, apparently, this is possible – the more people say about Starfield, the better, in the end.

      For the game community, leaks can cause mixed feelings: the delight of obtaining the first information or disappointment from the fact that the key points were spoiled. But for developers, they represent a violation of trust and a potential threat to many years of work.

      The release of the new game from Todd Howard will be held on September 6 on PC and consoles Xbox Series S | X. By the way, the game can be won on our website, and you can find out about how to get more bonuses here.

      Gamesvoice studio has released the fourth diary of the Russian voice acting Hogwarts Legacy

      Gamesvoice studio a month ago held a gameplay demonstration of the English voice acting of the role -playing game Hogwarts Legacy, and today the team published a new video day about how the studio works on English localization.

      The fourth video from the planned cycle of English voice acting diaries Hogwarts Legacy will show the process of voice acting and show new actors.

      The time has come for a more detailed acquaintance with participating actors. So, you will find out who gave the voice to the ancestor of Olivander, how the centaurs sound in English, and that in the case of Ominis we acted for sure!

      Well done for 2 million rubles)

      What did you want? This is a very difficult work, and they gathered just gold, the voices of legends that could not be heard not to hear the voice actors. Yes, and the voice acting will be better than the original English since Gamevoice reacted with trepidation to fans.

      And in your opinion, a doshas should work for a pack ? .

      The most important thing is that Sebastian sounds, most of the rest of the dialogs still squeeze the hunt)

      That’s exactly, it would be better if these dialogues were a cat scenes where the character would have at least some kind of character instead of these polite boring phrases

      KAEF! Hogwarts sounds in English incomparable, divine, no words. It would be more likely to play in a normal beautiful English language and forget about the English original as a terrible dream of a student Hogwarts.

      I will go once again, I really liked the voice acting

      Fire, I’ll wait for a discount, and I will take it for myself)

      they found the actor of the voice acting like their character?)

      Red Dead Redemption 2 would still be voiced by the same composition and there would be a straight fairy tale!

      Thanks for the labors! Will wait.

      You will have to get used to new voices. But it’s still good that they are alien not from the neural network.

      The neural network of the scourge of mankind. This technology will still come to people.

      Acting labor is not leading to many gamers, since in addition to the game where most of the life passes, they have no time to develop their consciousness and mind. Therefore, a fee for actors can only call them a redneck.

      It will not be a pity in the consoles of the translation

      Another minus of the consoles, what to do.

      Gather yourself PC yourself, 1) Start with the purchase of the MOTSA, preferably with a video man for the first time, 2) motherboard, 3) RAM, 4) SSD, 5) BP can be taken for the first time, an inexpensive cooler for the processor, and then you can save it on RTX -4090😊

      Then already at 5090, why is this a jam on which almost all modern games are slowing down

      One word – well done.

      It’s good that children are called children. Another option, when children’s voices are portrayed by adults, breaks the atmosphere of games.

      Well, it is subjective, I like it more when adults portray children

      Yes damn, I’m just pouring right now, I play Valgalla and atm children disgusting

      In the assassins a priori, the voice acting of secondary and background characters was always so -so, and sometimes there were even the same voices of rather poor quality

      I don’t think so, not always.

      Uraaaa, Vlad Kopp, my favorite voice!

      How good a caste is, I just can’t believe it!

      Honestly, the majority of English voice acting is better than the original.The original voice acting was not very good.I think if Andrei Yaroslavtsev would be alive. He would be called here.

      I see young actors pull up.

      Cool! Look forward to!

      It’s cool that we undertook to saw their voice acting, but there is one but.

      Such a voice acting has a huge minus, unlike the official translation – the character is voiced in the blind t.e. not visible the circumstance of not the facial expressions at the time of the recording. As far as I know from the personal lapet (I was a witness to the studio for one project), the voice actor not only reads the text, but also looks after the scene of what is happening in order to feel the essence. Because of this, many voice acts made on outsource and not in the developer studio – without a sound engineer familiar with the stage, voice acting and it turns out by.

      Let’s hope that the dudes had the one who went through the game and looked at all the remarks to understand the essence of the scenes..)

      Very good, already in thongs sat down from tenderness. The release date was proudly silent?)))

      The game itself is a big Masonic vyser. The whole game will look at you in a bad eye in a triangle.

      Copyright © 2001-2024All rights are protected by the legislation of the English Federation. Using the site materials is possible only with a direct reference to the source.

      The creator of Fallout spoke about his regrets related to the development of the dilogy

      The veteran of the industry and one of the creators of the cult Fallout talked about what he is most regretted in the development of a post -apocalyptic series.

      Kane’s video was the answer to the question of one of the subscribers of the former developer. It was about what elements of the series the developer regrets the most. The co -founder Troika Games indicated one at a time "Unfortunately", related to the first and second Fallout.

      If you played in the debut part of the series, then are undoubtedly familiar with Yan – one of the first companions of the player. Partly because the former guard guard had a tendency to attack the allies, which caused the hostility of some fans.

      As it turned out, Jan also annoyed Kane, who considered him a symptom of a more serious problem – the underdevelopment of the artificial intelligence of the team members.

      Companions appeared in the first Fallout closer to the end of the development of the game, and the developers did not have much time to add their AI.

      At first, the hero’s companions even used the almost unchanging script developed for the NPC, and their actions practically boil down to following the hero and respond to the hostility of the hero in relation to other characters or "Mobam" in Game. In fact, the situation did not change before the release of Fallout, and the partners used scripts of one of the enemies.

      As a result, the game was not able to influence companions (and generally on NPC) with simple teams like "Wait" or "Fasten", But at the same time, the partners ignored the presence of the allies in the attack. The enemy supermutant, mowing with his lord from the minigan, was funny, but it was not up to fun, when Yang did the same with them from his submachine gun.

      Fallout has many things that are funny in enemies, but not when your combat comrades do it. Yang with his own "Ultrasound" – A great example.

      At this moment, Kane realized that the fighting was only the top of the iceberg of problems with AI in the first part of the series. The teams were one of many elements that the developer did not have time to realize before Fallout. And only in Arcanum most of these ideas were applied (including pumping).

      Regret the creator about the sequel is completely different. The world Fallout 2 was supposed to include another location and fraction: the abbey of lost knowledge, which was supposed to be located north of the city of Guley Gekko.

      This is not the first information about the existence of such a place. Mention of him is found in the guide to F2 and in "Bible" Fallout (2002) – a collection of documentation on the first two parts of the series published by Chris Avellon.

      The abbey would have become a kind of alternative to the brotherhood: an organization honored the past, but not interested in dominance and artifacts. It will collect drawings, books and other items to maintain ancient wisdom. This wisdom will not be jealously protected: anyone can look here if it shares their knowledge, for example, about how objects from the collection of abbey work.

      It was assumed that Kane would design the abbey at the very beginning of the development of Fallout 2. And just early this idea was discarded. It was assumed that it would be more likely "Direct tribute" Roman Walter M. Miller "Passion on Leibovitsa", that served as a source of inspiration for Fallout, as well as an attempt to explore as differently (t.e. Compared to brotherhood) "The group could relate to the old world and its technologies".

      In addition, Kane was intrigued by how such "Pacifist" The organization will be able to survive in the brutal world of the post -apocalypse. This would be manifested in the execution of quests (the search for information about technology, magazines, plans, etc.D.) but also would lead to a conflict with the brotherhood (although Kane never specified how this story would develop).

      It is interesting that the abbey could also be a reason for the introduction of crafting and a place where players could draw information. However, here Kane did not have time to come up with anything concrete, since the location went into garbage even before he left the company (as the creator was talking about in May videos).

      As for the reasons for the removal, Kane is not sure, but claims that the team had "less than a year" to create a game that would be much more than the original Fallout. Adding an abbey with his own quests and, possibly, an overly large role in the plot of the game would be too much work for developers who have already experienced a lack of time.

      Media: Naughty Dog took place, and The Last of US Factions is frozen

      The wave of dismissal, which covered the playing industry, seemed to be no longer bypassed, and, according to Kotaku sources, the turn of the Naughty Dog came: they came under the blow "least" 25 developers (developers, art department and, most in the quality control team).

      Of course, 25 developers in Naughty Dogs are only 5-6% of the total number of employees, but dismissed employees, as well as all other Naughty Dog employees, is prohibited from discussing reductions. According to information, contracts with fired developers will be valid until the end of October.

      And the last, but no less important: The Last of US Factions continues to burn in the production hell, so that now the project is practically frozen.

      However, representatives of the Naughty Dog and the game unit have not yet confirmed, but have not refuted information about the dismissal.

      "Naughty Dog employees are prohibited from discussing abbreviations"

      This is called freedom, you were thrown out of work, but it is impossible to talk about it – illegally, but probably not those who supported the pi *** style in the game and the pumped up crocodiles were surely left how to drink how to drink!

      But the rights of minorities are defended))

      Where nda works differently?

      Capitalism is the same everywhere.

      I already realized that you are with your head sewn and you take the information to hell, understand where.

      1) in the States of the State. Capitalism and large capital is closely connected with the government. And lobbying laws for denyuzhka is a normal practice.
      2) In America, prices are indicated excluding tax and the same iPhone with a price of $ 1000 you will not buy. In each state, with a direct purchase, tax on top will be accrued on it, as well as any other purchase. It’s just that our prices are already indicated taking into account VAT, which is easier for perception.

      3) Nobody planted on a shitty green piece of paper, yes. It’s just that she was once tied to gold, and then sharply stopped when they had already invested in it (the Bretton Wood Conference, the story of Charles de Golem). And there was also a Lend-Lease for bucks, IMFs and borrowing loans (which eventually turned out to be worse than microloans with us). In short there are many factors. Including inciting color revolutions throughout the globe, and then requisitions with resources and penny work force for "support in due time".

      4) alternatively dressed, we did not close from the world. This world closed from us. As in the Cold War and the Iron Curtain. The iron curtain did not fall over the USSR, and democratic countries arranged a trade blockade in relation to the USSR as a tool for containing economic and industrial growth.(Which once again shows that the story is cyclic).

      I could paint everything in more detail for each presentation, but I’m afraid this is a waste of time.

      New Clip Perfect New World demonstrates a flight

      As you may remember (or not to remember), the flight system in the original Perfect World was one of the best, most impressive and favorite elements in Mmorpg.

      Therefore, there could be no question that Perfect New World (coming "Nekst-Gen" and the sequel Perfect World) was deprived of this function. Below you will see a 16-second trailer advertising the flight system for the Perfect New World.

      By the way, the developers also recently released another short clip that demonstrates "City of Dreams" Dragolis, in which you will find everything you can imagine.

      If this is not enough for you, recently developers released an 8-minute gameplay that will give you a greater idea of ​​the game.

      Meanwhile, I remind you that the beta test Perfect New World starts this week, May 4.

      I don’t feel optimization. 😒

      But it really resembles a flight!

      Oh, mother. PV, the game that destroyed chests. How I liked her before the introduction of these lutboxes.

      And the flight is not even near with "thereby" a peaceful flight when you performed geo, sitting in a chat. "Tears of nostalgia"

      I like how the game lags even in all videos) requires 5950s percent and a level of level 3060, I’m in general who will take 5950s in their right mind, perhaps it is to take it under 3090. Who will play in this? People playing in MMOs are often sitting on calculators, this is not of the statistics of course, personal, but I talked in foreign MMOs, and in Englishs, often everyone on calculators sit in old games play the type of perfect world for usual. And how they are going to optimize the game from such requirements to the level of some districts of 3600 and RX 580/1060, I don’t know, but in fact, even many PCs of many MMO lovers are absent, this is one of the reasons why so far in all sorts of in all kinds of pv, aoons, rulers and other old MMOs play.

      Momoshniki in iron have always been ahead of the planet of the whole. The line of the ruler is the first to the clanity that passed to the SSD even to the bearded when everyone said that SSD was not needed when the prices were fierce for them.

      Well, then our experience does not match at all. MB donators, repulsed by MB, but ordinary people often sit on a PC of 10 years ago, their beloved old mmoshka is going on, you can climb and go on the Internet and go. They have families, wife, children, they have something to spend money instead of PC. I hear some whining constantly, I suppose some kind of reckoning, it all lags, slows down, ask what PC, 2 cores, 2 gigs, game cards are answered for you.

      Xs what are you talking about, in PVP people do not go without 300FPS at all, there is no sense.

      Firstly, you hyperbolize, play how, again you take only part of the people in the calculation, I know people who play it at all, do not spokes, go fishing, barter, someone is doing hunting, someone else what else Koresh generally enters the game, merges agris and sends the Persian to the AFC cooking, and they all do not need 300 FPS, someone plays on a remaster, and someone on a very weak PC is fishing and getting riding in 40FPS. And 300FPS, in principle, is not needed for anything except PVP. Secondly, these 300FPS are achieved at the expense of the compatibility mode where the Alya schedule of the 90s is not needed to get them a super computer.
      UPD: Ah, well, you wrote about PVP. I thought they did not go into the game without 300FPS at all.

      the zoomorphs will be what flight will be? how to get up on slopes and other beasts or wings attach?

      I played the original for half a year and then Ushol on Frishka for 7 years played mainly on the phoenix in the top clans I will definitely try a new version, otherwise the old engine has a powerful powerful and fp 😄

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      Russian developers named the release date of the PINE HARBOR HARBOR HOST

      The Krasnodar Vision Forge Game Studio introduced the gameplay trailer for its upcoming horror-player called Pine Harbor, developed on the Unreal Engine 5 engine.

      During the game, our goal is to assist the residents of Pine Harbor, revealing the secrets of this mysterious city, faced with "consequences of a terrible industrial disaster".

      Among the key advantages of their product, developers identify an extensive open world with realistic weather, a fascinating gameplay, including elements of horror and survival, as well as a rich plot campaign with an abundance of additional quests. In addition, the game offers a variety of locations, including forest expanses, abandoned buildings, caves and much more.

      The game will be in early access on December 14

      There were no English textbooks at the school, only Inglish W⁠ (⁠ ° ⁠o⁠ ° ⁠) ⁠W

      And what surprises you? Many domestic developers are also guided by the main market. Budget money is not enough for everyone.

      And here is orientation?! The game has a small budget, and a lot of text. But we need at least one voice acting on the release, and the project is still in development. Logical decision to make English.

      Well, then let "The main market" and buys their division.
      We will not pay for the Pindos orientation.

      English developers who have no English language in their game :)) I understood.

      No, I don’t even know what to call them 🙂

      The market decides. Who will bring more money.

      They can be called. English developers. Or it surprises you that someone can create goods immediately for export?

      But what to call the development of the patroner? Such praises sang to both games, and at first they even blocked their games in Steam. Some double standards are obtained 🙂

      Kapets, even Capcom, closed to the English Federation and she made a full ru in the last cutters, and then orientation immediately to the west, then let the West buy this indie for a fake.Locations-Tipid village in the States.Everyone will play in a good game, even though it will let it in North Mukhozhepinsk.

      Maybe just because CAPCOM is not indie and can afford to do as many localizations as they want?) Yes, no, some kind of nonsense.

      Another crooked bullet

      Yeah also looks like a 2010 game

      Actually looks like a 2011 game !

      It seems that I had already seen all this and already played it. Some kind of insanity on this topic.

      The release date will be when the game comes out in a complete form, and not a stub in the early access.

      What is the current state of the version in early access?

      “In early access in Pine Harbor, you can play the main plot part of the game. The open world is available for the study and destruction of enemies.

      First impression, stalker. 90%

      I will tease in a voice if Gam Vois begin to collect money for the voice acting of the game from growing. studios))

      And the action takes place in Jubge? Or in Novomikhailovka?

      Well, such, dull and tedious slag.

      some ambiguous parody of slag. Template for some existing games. What is your own?

      In a full release, we plan to add the voice acting of several languages, in early access there will be only English voice acting

      It is evident with the naked look that a rare shnyaga

      it would be better to make a normal game! which are not enough for a PC. Nafig are these horror! And so enough of them from other countries

      So do it. They, if that, are not done for you.

      Go.Nochorriers, there are many of them, but normal, almost no))) most likely and this one will be from the first category))

      How the planned full version will differ from the version in early access?

      “In addition to correcting errors and improving balance and the main gaming process, we plan to add more events and quests. We also plan to expand the study of the world.”

      What is the current state of the version in early access?

      “In early access in Pine Harbor, you can play the main plot part of the game. The open world is available for the study and destruction of enemies.”

      The game looks normal in the premises, but on the street everything is hidden by thick fog, this is a low budget or crookedly developing, but maybe for the sake of a gloomy atmosphere, like in a silent Hill.But in any case, I followed the development and wait for this game.

      They simply master PS1 technologies, there are also no more than 5 meters of visibility without fog in the same silent Hill

      Even here there will be no English voice acting, but only English.

      KUETA Esl honestly

      And what is in this game the English actual? The voice acting is English, the place of action is also somewhere in the Anglo-Saxons, the name of the game and that English-speaking.

      Next claims to her.

      Why is the setting not ru? And some kind of abroad

      eat how to release a game without your own localization? Or they are afraid that they will not miss English localization? And the fact that they are from Krasnodar, this is completely, fucking, another?

      1. The game engine and documentation for it – on Inglish (these are gigantic volumes of English). Why will I cut my mood in the development process, switching my head between different languages?

      2. Any developer wants to cover as much audience as possible with his product. Obviously, the globe of the English audience on the globe is the most incomparably large. So, it is obvious (not for everyone, as we see in the comments) it is necessary to initially make the game on Inglish – and so more and more is happening in the world Gamdev.

      And already closer to the release, the English (its country) localization occurs – and obviously, this will happen easily and simply and quickly – for it is localization in your native language. And even more so, the outfits have already said that they would make localization. But you don’t know – but for some reason you will hysteria without understanding and not owning information.

      Fresh details of the Game Process Star Wars: Outlaws out of the preview

      The French company Ubisoft, together with developers from the Massive Entertainment studio, promise to present the ambitious action of Star Wars: Outlaws this year. New game based on the famous saga "Star Wars" will show the gloomy side of this universe for the first time and will be completely focused on space mercenaries. The exact release date is still secret, however, some game journalists managed to try out the current assembly of the game and reveal several interesting gameplay details.

      Reportedly, journalists were able to try several hours of real Game process Star Wars: Outlaws. The developers asked not to disclose the technical condition of the game and visual aspects, since they are still working on the optimization of many systems. Nevertheless, the Kotaku editors noted very smooth and quick transitions between vehicles and affordable locations.

      Here are all the new details of the Gameplay Star Wars: Outlaws from Preview:

      • The game takes place between the game "The empire makes a response blow" And "The return of the Jedi".
      • Players can move on foot, on a spider, on the ship and easily move between the planets.
      • Jabba Hatt will give out quests to the player.
      • Journalists identified three key aspects of the game: dense cities boiling with life, huge, amazing, open spaces, as well as exploration of space on the ship.
      • Players can sit on a ship and go into space without loading screen.
      • The game has both original areas and famous places from "Star Wars", such as Tatuin, Avika and Kimiji.
      • Having lost their beat, players will be rewarded.
      • The game has a fractional system; Perform quests with various syndicates to increase your reputation from them. This affects the tasks they offer and the plot.
      • Combat system, somewhat reminiscent of The Division. The main character Kay does not have a Jedi’s abilities, so she has to rely on her friends-a sweet alien satellite named NIX and Droide-Commandos named ND-5.
      • The main character Kay is a villain who is not difficult to steal, communicate with criminals from the criminal world and deceive people.
      • Plot tie: Kay is trying to make one of the largest robberies in the Galaxy.

      Star Wars Outlaws is created for PC and consoles. If you believe the rumors, the action will reach the release at the end of this year.