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Game s.T.A.L.K.E.R. 2 can be brought to Russia with parallel imports

In UK, they will consider the opportunity to bring the game s.T.A.L.K.E.R. 2: Heart of Chornobyl in parallel imports if it is produced on physical media. RTVI was told about this in the English Association of distributors and importers of video games (p.A.D.AND. Video game).

“At present, there is no official information confirming that the game will have a physical edition. Moreover, the official date of the release of the game has not yet been announced. As soon as we have any officially confirmed information, we will be able to make any assumptions about whether the game will be imported or not. If for the game s.T.A.L.K.E.R. 2: Heart of Chornobyl will officially confirmed the presence of a physical publication, then the possibility of importing the game within the framework of parallel imports will be considered, ”the association noted.

R.A.D.AND. Video game – an organization created in 2023 and uniting English distributors and retailers of a video game in UK. As reported in the organization, its main goal is to provide correct information about the age rating and content in video games, as well as protecting the interests of participating members in the fight against black sellers on marketplaces.

S.T.A.L.K.E.R. 2: Heart of Chornobyl – the first -person shooter with the open world that the Ukrainian company GSC Game World for Microsoft Windows operates. The action takes place in the post -apocalyptic zone of alienation of the Chernobyl nuclear power plant. Presumably, release S.T.A.L.K.E.R. 2: Heart of Chornobyl can take place in 2024 on PC and Xbox consoles.

The second part of the game s.T.A.L.K.E.R. announced back in 2010, three years after the release of the first part of the series “S.T.A.L.K.E.R.: The shadow of Chernobyl”. The release was planned for 2012. The head of the GSC Game World studio Sergei Grigorovich claimed that the game would be created on the company’s own engine.

After 2012, work on the game was suspended. She resumed in 2018. The studio decided to go to the Unreal Engine 4 engine.

Cloud Imperium demonstrated the impressive technical demonstration of the Star Citizen engine

To demonstrate the main technological capabilities of Starengine on which Star Citizen is created, Cloud Imperium has released a new demonstration video on Citizencon 2953.

In Star Citizen, developers use a 64-bit engine, which allows you to smoothly move from space to Earth without any loading screens. This means that there will be no such irritating loading screens in the game as in Starfield. Cloud Imperium even stated that you can explore all planets without any boot screens or restrictions.

The Star Citizen will implement a physically sound atmosphere with multiple dispersion of light. In addition, the game will implement the generation of the surface of the planets on the client and the server with different levels of detail.

Starengine in Star Citizen will cope very well with streaming data, which means that the game will be able to have huge external and internal spaces. And these places can be filled with many characters and players.

Cloud Imperium also stated that Star Citizen will exist in real time transit systems in the city districts. And yes, with this function they make fun of Cyberpunk 2077.

It should also be noted that lighting in Star Citizen looks somewhat outdated. If you compare it with the latest games of the AAA series, you can easily see what is its drawback. Of course, there are rays of sunlight and the effects of fog, but sometimes it looks somewhat dull (such a problem was in old games with a cycle of day and night in real time). Cloud Imperium said the game will be used by RTGI (Ray-Traced Global Illumination). However, in the below video (regarding lighting) there is nothing to stand out.

However, given the scale of Star Citizen, it looks just fantastic. The game will even implement a system of generating and rendering of large -scale asteroids in real time. Players can also count on amazing volumetric clouds.

Very impressive successes of the 2013 game, it’s a pity that it is now 2023.

Now tell me how many years have you made Starfield and what feces came out. At the same time, Star Citizen looked better a few years ago than Starfield now.

T.e. In the games of 2023, everything is much cooler, now I will launch Starfled just recently, there are probably better generation, and the world is even more smooth and seamless.

Continue, continue to protect this pyramids.. Go still bring bucks 200 at the same time. And this is not even a game, but just a video of which a million in the net. Lapsha into the ears of such fanatics, they can pour in as much as they want. $ caamcitizen

What a noodles? What is the pyramid? A lot of fresh gameplay rollers, everything is clearly visible there, for which the person will give the money. And enough to buy the cheapest kit, no one forces you to spend hundreds of bucks.
The game can and deprived of the plot, but as a simulator it is very good, albeit with not good optimization so far.

Hey the troll of brother, I understand that you like I like to fart in a puddle but, there is another case. This is not a pyramid and it is really a case to check out the game you just need to buy a starting bag for $ 45 and play – in the game everything is sold for the in -game currency – Grandish and buy.

But the ships for Real Madrid are for devoted fans of Roberts, who buy ships for Real Madrid – they support the project with their grandmothers and in replacement receive life insurance for all ships they purchased. CHIB was clear – imagine that Wot Droacher bought a 10 -level top 10 of the top 10 bucks – forever and he does not need to pay for repairs and for ammunition. But the rest of the players will have to rotate.

There is also a system of titles for these same donaters – they primarily get access to exclusive content and now, while everyone is sitting on the old version of the patch, privileged donators (having entered the game with a total of 1000 $+ for all the time) gained access to a separate server on which the new star system is tested. Everything is honest and transparent and no pyramid here.

Just in time. An extremely important demonstration at the early stage of development, which will attract investors and provide a budget for, in fact, indie games.

Thanks for the link to 2k

The pegach player of course does not allow you to see everything in the details, but the question is – what is not so with the lighting, which is mentioned in the text? Someone may indicate specific timings where there is straight garbage.

I noticed only one unpleasant thing – lods that load everything abruptly before our eyes. Is there really no way to fasten the smooth multi -level lods in the 64 -bit engine?

And the rest looks cool, very impressive. To screw a global script there and even taking into account great time and budget, it will be a fucked game.

Perhaps this is not quite the Lodes, but I would also prefer a sliding grid and each frame in real time is continuously generated.

I noticed only one unpleasant thing – lods that load everything abruptly before our eyes. Is there really no way to fasten the smooth multi -level lods in the 64 -bit engine?

In short, the essence is next. Star Engine is a German Cryengine 3, fully redesigned by Tsigi (CIG of the game), on which the death of all PCs was once released – the Crisis game..)

As it turned out, the engine was so graphone but so through the optimized and not designed for Open Vorld Games that even quantum computers cried from it. ))

For these 11 years, qii literally rewritten the engine so that it was even customary to change its name from Cryengine to Star Engine T.e. from scratch he was collected again. So, even after this bottom, this bottom continues to fuck the brain with its hills because even the video Render has this sadism for any iron. Now the outfits are writing a new graphics render called Gen12 which will already be perfectly optimized + will hold Vulkan + neuroncashes like FSR and DLSS and even RTX technology, which was impossible before all this. All this is already ready and is waiting for dopa Gen12.

But some stubborn creatures in the person of Crytek not so long ago muddied the remaster of his own Krazis and he went the same in a single -flow work T.e. He did not use more than one core in the processor. XD

This is me to understand what hell reigns in the Germans’s heads from Crytek (authors Cryengine) and with what the developers of Star Citizen eventually dealt with all these years. )

German Cryengine 3, on which the death of all PCs was once released – the game Crisis
Sruzis was on Cryengine 2. At 3 there was a 2-3 charm, which were much better optimized.
Cryengine 3 was well optimized for Moscow State Pedagogical University, and a multi -flower up to 8 streams. But out of the box (which was monk to get as a free developer for free), it was not suitable for large open worlds at the level of the fact that he has tools for this. He supported the cards about 4^2km B.
In terms of optimismed, it was better than unreal Angen 4 in the drawing of nature about 2 and by going to Unreal 4, I realized that I need to study because I got that about 10 FPS in a small forest at the ZhTH690 and when I tried to get the maximum graphone there the AI ​​engine there interrupted or showed something about 3 FPS because Sruu Eyzhin was revered by himself how the optimization should be and nodded about 40 FPS on the MGPU couple t.e. Approximately 20-30 FPS versus 5-10 FPS on a video card. True, Sruu Angin had a significant drawback, which was enraged by the excitement – this was shorter than the glare was considered somewhere at the level of the normals of the material and did not know anything about the neighboring geometry. From which even in a late star citizen I remember, the boys are sitting in some room like a cinema and this sunny bunny runs under their stools. Aaaaa! In UE4, this was not the case. There the shadow cut the glare. Another thing is like a year of Ov Var, who is on Peku but it is better to study it there. There, the dwarf stands in front of the forge and its gleam passes through the boot on the floor () on the PS4 at least).
And to the Hruzis remmaster, they simply added alternative rays tracing, which I partially work on the processor and is compatible with the old pirates with old vidyuhi without DH12 DHR. The CE2 itself (Sruzis1), by the way, had a more advanced physics possible because there was weightlessness there and there were some plans with this and CE3 had a simple physics where everything falls down simply.
So at the time of the Angara Surra 3 simulator, it was simply the most beautiful and optimized affordable AAA engine for hangars simulators.

Когда эта игра в релиз пойдет человечество уже в реале будет по галактике путешествовать.

Oh, the divorce of the century drove up !)))

Well, here I argue, there is another applicant.

Beauty – both city and nature! + All these locations are seamless (without loading screens) can be visited on your ship.

In general, the wrong game was called Starfield.

Then it would be like in Pinocchio such a field where you dig coins and then the spaceship grows the peak-pek-pitch.

Since the author of this article – Not in smoked a demon and did not understand that this demo is not an interruption and at the very beginning it was written that All in this video – made on existing technologies in real time on the engine of the game T.e. Everything that was shown in the video (except for cows, whales and new water physics, as well as the transition to the new system) is already in the game, but what is not – will be in version 3.22 t.e. After a couple of months.

Also the author, like the City CTA 2023 not watching 6 hours (I looked at it), writes this:

It should also be noted that lighting in Star Citizen looks somewhat outdated. If you compare it with the latest games of the AAA series, you can easily see what is its drawback.

At the same time, it was on Sit Kona and not in this demo that new light technologies of the level of RTX only purely Qigov development were demonstrated, including with the use of HDR.

Today, 23.10.2023 at 00:00 there will be the second day of Citizen Kon, on which the developers will tell you a lot of interesting things, including about the plot company SQ42, which, according to the Tsigs, is already dopile and now polished due to fear of repeating the Cyberpunk 2077 pendant, and which, according to the version Momkin Experts with Pega. Shar – "Nikagda will not go out!" )

like that still the first planet looks false. very small as in but in May, the clouds of the stratosphere stick out. The gas giant is like that like that. Disappointing.
on the galley potato potatoes, boys are running a fire extinguisher are looking for a fire extinguisher. Layout of ships because in Starsitizin is such that from the bedrooms you can de men in some socks, who can open the door about the depression or just want to be for fresh air and there is everything and even no gateways. You cannot trust anyone and you need to sleep in a spacesuit. In the layout of not double fire decompression redundancy and counter streams on a long container truck.A man walked along the planet and all radioactive dust from boots and microbes throughout the king spread and got into the soup and he also ordered everyone, hugged him. For this, I do not like Star Citizen, but then there would be a simulator of gateways and overheads with quarantine shower chambers is simple on hefty flying titaniums.
And so very excitingly I wanted to hold it and the boats will buy myself the shelter from the nose went from excitement.

It turns out that Starengine is a strongly modified Cryengine?

First Cryengine, then Amazon Lumberyard and now this Starengine. Powerful.

Well, guys, there is a little wait left. I think the game will be just a glass! We’ll wait another 10-15 years and how to get rid of how to crash. The breath is already!

You know, it looks very impressive. No questions. So you are angry with clauds like a game? And then you look at such a trailer and forgive everything)) And then you remember that there is no game, you start to be wildly angry with them)) A strange company of course, very strange. But the trailer is gorgeous.

Their video card inhibits RTX9090 with 2TB video memory and i9999 with 3 million. The nuclear on it will definitely not slow down)))

So this game is worn out or not, I don’t understand.

you can play but so far in development, as it were. On the other hand, the elite is dangerous and x4, as it were, came out but constantly in development and with bugs.

Star Citizen is an early access project for 11 years.

At first, there were only Donator from Kikstarter in it, then when I played, I received my first star system, ordinary players went to it through the purchase of a starting package. Now the incorts reported that they were able to solve the main technical problem – the scaling of servers due to the all -means of the technology of which the game painted, Visl and did not export more than one star system and 120 players on the server..

At the end of this video, it was evident as a worm to the second stellar system was carried out, which was purely technically impossible until today, because the inconspicaces reported on the development of server scaling technology, which no one in the gaming industry did before. + a bunch of everything new for the game was announced.

In general, the game is in the early access as well as the recent BG3 masterpiece, which was in early access as many as 5 years.
You can play a leon -to play a starting package for $ 45 or wait for free flights of flight, in which you stupidly can check the game for free.

Fortnite will be released on Steam on one condition – Epic Games is adamant

Epic Games Director General Tim Suini said that Fortnite Royal Battle can be released in other digital stores, except EGS – Steam, Microsoft Store and others. The only condition of the company is that the site offers an honest commission for developers.

“[We] will place Fortnite in any serious store. Steam, Microsoft, OneStore, anyone: offer all developers a profitable deal, and we will support you. The end of these ridiculous 30% of the commissions is close ” – Tim Suini, head of Epic Games.

In the digital store Epic Games Store, the Developer Commission is reduced to 12%. However, in Steam, the minimum fee threshold is 20% with revenue of $ 50 million and 25% – $ 10 million. These rules have been valid since 2018. Apparently, even such digits of Epic Games seem high.

Tim Suini is clearly inspired by the victory in the trial over Google Corporation. Epic Games filed an antitrust lawsuit due to a high commission in the Google Play app store in 2020. December 12, 2023, the decision was made in her favor.

In the same 2020, Epic filed a lawsuit against Apple, but lost the case.

In fact, 30% is really overdone, you just give a third of the earnings to the site.

for a long time 20%
Well, this site gives you 100% of the purchase, unlike the EGS, which in 5 years has not pulled the blanket on himself in any way.
So even EA and Jubisoft returned to Steam, since they realized that 80% of the income from Steam is far from extra money.
Filya also shoves all games in Steam

and no, 30% (although for a long time 20%) this is not much. You yourself would like to cooperate with someone for 12% ? that 12% of Navara will give you? They still need to pay taxes from them.
If it were not for billions in Fortnaite, then in the USS it would be 30%, or even higher, if they "Killed" Steam themselves became a monopolist. They would be just a bad monopolist.
(T -shirts also made 12% only because they have endless funds for any expenses)
Moreover, that from Steam with such a commission they are lutting unreal grandmas, which are not lully when they were spent on the discs

In general, no one forces to sell in Steam, a PC of a free good luck platform is sold at least on your website, but if you go to someone who gives you sales, then be ready to give % installed in this place

Cult of the Lamb Developers threatens to delete the game from the sale in connection with the new UNITY Rules

The developer of the action-Roguelite Cult of the Lamb threatened to delete the game from the sale on January 1 amid the conflict with the company Unity, which develops the development of game engines.

Last night, Unity stirred the video game industry, announcing a new policy according to which some developers will be forced to pay a small fee every time someone loads the game created on the game engine of Unity.

This caused universal discontent of developers on social networks after the announcement. Later, Unity refused some aspects of politics against the background of growing anger of developers, saying that the fee will be charged only for the initial installation of the game, and that the developers will not take responsibility for installations through subscription services, such as Xbox Game Pass, and the board will be transferred owners of platforms, such as Xbox.

Nevertheless, fears are preserved on this subject, and they only intensify. A number of well -known developers said that the new Unity policy will significantly affect their plans, and some doubt whether they will use Unity in the future. But the developer of Cult of the Lamb Massive Monster went even further, saying that he was currently planning to withdraw the game from the sale of January 1.

In her subsequent statement, Massive Monster called on Unity "Stop being a stink", adding that the new policy will make it go to the new game engine for future games for a long time.

Publisher Cult of the Lamb, Devolver Digital, is also not enthusiastic about this situation.

According to IGN, many publishers and developers of unanounced Unity games are currently trying to prevent the breakdown of their contracts after the appearance of this news, and the first sides are afraid that they will have to bear increased expenses. At the same time, the Unity, led by the former leader of the EA John Richitarlo, is more and more pressure in order to force her to completely abandon this policy.

Before the release of The Elder Scrolls 6 for many years, the version for PlayStation has not been defined

The representative of the Xbox Phil Spencer confirmed that before The Elder Scrolls 6 is still “many years”. The Xbox boss also carefully mentions for which platforms the next part of the ancient scrolls is planned, saying: “It is difficult for us to decide now”.

Spencer testified to the status of The Elder Scrolls 6 during today’s trial of Microsoft FTK, bypassing the planned Platforms for the game, given how far it is located. Although its fluctuations can be associated with the uncertainty regarding whether the game will be exclusive for the consoles, it is possible that The Elder Scrolls 6 can completely miss the current generation of consoles.

During the trial, some confusion arose around the potential exclusivity of The Elder Scrolls 6, since Spencer previously said in his testimony: “”I made public statements that Elder Scrolls 6 will miss PlayStation“, But now he says that he does not remember this.

Looking around in November 2021, Spencer definitely hinted that Elder Scrolls 6 would be an exclusive for Xbox, not to mention this directly. At that time, Spencer said: “”This is not about the punishment of any other platform, since I fundamentally believe that all platforms can continue to grow. But in order to be at Xbox, I want us to bring a complete set of what we have. And that would be true when I think about Elder Scrolls 6. That would be true when I think of any of our franchises“.

The distant and unknown release date The Elder Scrolls 6 is not a big surprise. Currently, Bethesda Game Studios is preparing to launch Starfield in September of this year on Xbox Series X and S and PC, and we know that The Elder Scrolls 6 is the next large project of the developer. In 2020, Pit Hines from Bethesda said that fans should not expect details about The Elder Scrolls 6 in the near future. As of 2021, the game was still at the development stage.

Stray has become the best -selling game on Xbox consoles

Stray is an adventure game involving a charming cat, the action of which takes place in 2022. In the game, players will have to go through the intriguing journey of a cat, who has lost in an anti -utopian city, inhabited by cars and robots.

After the release, Stray immediately became a hit and found a response to the audience around the world. The game received an estimate of 83/100 on Metacritic and was nominated for the title "The game of the year" At the exhibition TGA 2022.

Recently, Stray came out on Xbox consoles and quickly proven itself as a worthy addition to the library. At the time of writing, Stray is the best -selling game on Xbox.

Why is it important: it was assumed that the release on Xbox will attract a large number of new players to the game, and, apparently, Annapurna Interactive succeeded.

Currently, the price of Stray is $ 24, while Microsoft offers a small discount compared to the initial price of $ 30. In addition to the hype around the charming feline adventure, such a price probably prompted Xbox users to try the game.

Surprisingly, the Indie game of 2022 bypassed such recent hits such as Remnant 2. Despite the recent revival of the Call of Duty franchise on Xbox, Stray also managed to get ahead of games such as Call of Duty: Modern Warfare 2.

Previously, Stray was sold by a circulation of more than 2 million. copies. Thanks to the availability in PS Plus Extra, the game reached more than 4 million. Players on PlayStation. Despite the fact that the game was not included in the Xbox Game Pass, Annapurna Interactive, most likely, counts on a similar success on Xbox.

Stray is considered a striking example of the indie-playing industry. The game proves that small games can compete with ambitious AAA releases, using interesting concepts and artistic design for immersing players in unforgettable adventures.

The release of the game on the Xbox is another success of the studio, thanks to which completely new people can get to know the game about the cat.

For Horizon: Forbidden West, Update 1.26

A new update for the game Horizon Forbidden West on PlayStation 5 – Patch 1 was released.26. This update makes a number of corrections and improvements to the main tasks, side tasks, actions in the world, data points, weapons and skills, and also improves performance, stability, photography and much more.

Several problems were eliminated in the main tasks of the game, especially in the task "Heaven and earth". The problems associated with improper updating the player’s progression and intra -game goals were resolved, which ensured a more smooth gameplay. Similar corrections were made to other main quests, including "Stars in their eyes" And "For its entertainment".

As for the side tasks, the patch corrects the blocking of the progression that could occur when performing some quests. For example, problems were resolved when certain characters did not follow the player, as expected, thereby preventing progress.

As for actions in the world, the renewal corrects problems such as the re-appearance of the shield in the second head room in the boiler "Theeta", as well as a glitch with sound in "Aerial Capture: East".

In addition, the patch corrects the problem with the data point "Notes on the Londra Code", when the players did not receive the proper reward after the completion of a certain puzzle.

This update increases productivity and stability due to numerous corrections of failures. The problem of photography is also fixed when the lighting sometimes flickered, when the camera maneuvered close to the water level.

Finally, patch 1.26 contains other corrections and improvements, such as an increase in salmon spawning rate in the zone of the forbidden West, correcting several cases when players could get stuck in assets or geometry, as well as improving some sound and visual elements. In addition, a problem was fixed, due to which players could not travel on a flying horse between burning shores and the forbidden West in certain sections of the border.

The explosive shooter Prodeus will receive the Elder Veil extension, in which a spear and hook are added

Bright and bloody PRODEUS boomer will receive expansion. This year at the event Realms Deep, Prodeus: Elder Veil adds some new details to the pompous game process of the basic game, which means hook and spear, as well as a new mini-campaign.

While the basic game basically limited you with many dark, steel and glass research centers and underground laboratories, Elder Veil looks like it is furious against heaven.

Bounding Box Software also announced that they are working on adding fast saving and quick loading to the base game.

and what are the minuses then ? good buffoon so – he would still be super

The problem is that this game is not available in the English Federation/RB. I have Prodeus, I have long been bought before blocking. But I did not expect DLC. I thought there would be a PRODEUS 2 sequel, and here DLC. The question is how I can buy this DLC? I won’t be surprised if the market will cost 2000 – 3000 rubles per DLC.

The game Midnight Fight Express from the same harmful publisher Humble Games, 1300 – 3,000 rubles are in Paid Marquet. Busting.

Everything will be available in this store. And the prices there are always the best.

GOG Take the version and do not scary your brains, it is already clear for a long time, if you do not want to sell it, take it for free .. His problems.. He will not lose anything anyway – he does not want to sell ..

This "shop" (torrent), I prefer to download only different software – Microsoft Office, Adobe Photoshop, Coreldraw, AutoCad, Winrar, Auslogic BoostSpeed.

And games, I prefer to buy. Download games from torrent like that. The main problem is due to updates. When you buy games in Steam, then you will be automatically updated. On the pirate in no way. Stupidly remove and re -install for new updates. There is such a case. When a new update rolled out a new update to the Steam version (and not only Steam), but there are no such new update on torrents. Everything is outdated lies. Pirate takes a Steam workshop? No. You can play on the network in PVE and PVP? No. Therefore, I prefer to buy games, not pirate.

There is no multiplayer at first in Prodeus. Secondly, and what games you are going to play on the network with Steam Workshop?))) With mods you will not go to the multiplayer, and only in the games from Valve. It has not been released for a long time, and the old ones are 20-100 rubles for every holidays and are freely sold in the English Federation and the Republic of Belarus.

It looks cool. They made a chic meat juman of an old school. But why make DLS for a game, which is three proud? Come on the second part, qualitatively better.
However, for UK it is still free.

So what? The Poles have rolled. And the answer is always one

It is not chic, especially for the price that the heads are asked. I see no reason to play it if Doom 2016 has already been bought.

For the fact that the game brings money, and it is easier to make DLC for 4 hours than to make the full second part for 8 hours for the same money)

During the processing of your request, an error occurred:

This product is not available in your region

For those in the tank – Gogi has a game. And it is a head above LGBTQ+Doom Eternal RGB.

For those who are in the tank – in the Eternal est, setting the brightness of falling ammunitions from enemies, the red theme of the interface or fashion of the community that cut out homeses+ content

Where was the Doom Eternal LGBT in the plot?

And not three heads at once?)

And the jumpers of A’lya Mario on the minimums, and they will also correct the all -late atmosphere, yes?)) Fabulous.

In your opinion, the DLC to Prodeus is good, but for some reason, in the doom, the whole fabulous armin? Look at the original doom 1993, there is stupid meat corridor. Just the first FPS mechanics in the bud. If jumpers are so baked, you can play in doom 3. Games are full for every taste and atmosphere.

Doom eaternal smoker)

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Assassin’s Creed Mirage game card appeared on the network

Due to the approach of the release date of Assassin’s Creed: Mirage, an interesting observation appeared on the official Twitter Japan Twitter Account.

In fact, as you can see right under this news, the Japanese division of the publisher was published by a twitter dedicated to preliminary orders of the game. In particular, in particular, bonuses for a preliminary order provided for Assassin’s Creed: Mirage when buying on Amazon Japan are revealed. Among them, in addition to three postcards inspired by the game, there is also a reproduction of the Baghdad map.

An interesting observation that gives some tips about what will be the breadth of the game world Assassin’s Creed: Mirage, which should imagine itself clearly more closed than what was noticed in the new course of the Assassin’s Creed: Origins and the continued Odyssey and Valhalla. The adventures of Basim ibn Ishak, as we recall, will be interrupted with the exciting history of Baghdad of the 9th century in the style of “thousands and one night”.

To see the game in action again, just wait a few days, because Ubisoft has already confirmed the presence of Assassin’s Creed: Mirage at the opening of GameCom 2023.

Clear. The city is like my village, you can go around in 10 minutes in 10 minutes.

100% in the game will not be riding😆 these anniversaries will not understand then they will make a lot that is very little, they will not find a golden middle🧐

The case as. That the sense of huge areas, which are filled from the horizon to the horizon.

That is, there will be no bicycle?

And what is the use of the little worlds filled with content at every step? This is illogical and unrealistic. Well, it cannot be that, according to the logic of things, so that on every meter there is a talkative NPC with a quest. Especially in ancient times when the population was small in principle. It is much more logical and interesting to play such games when the world is huge and in order to talk to someone, you need to cross the other end of the map. I am KAEF in games from such travels. Big worlds are cool! The very fact of the opportunity to climb the mountain in the distance on the horizon, make a beautiful screenshot there, and it makes sense of huge open areas. This is all over. Plaint and should not be filled with content. The meaning of the fact itself is the opportunity to go in any direction from the horizon to the horizon. This is called high quality elaboration of the world!

The big world does not prevent you from scoring a bolt on the world itself and just move on plot quests. For example, in Valgalla you can stupidly pass the plot and generally forget that there are, in principle, huge areas exist. Whoever wants, he plays.

Speaking about filling the world, it implies its filling, not extreme.

Judging by the picture, the card will be small, it is very pleasing. Otherwise they are tired of these huge empty worlds

There will be a small empty world)..

Small = more saturated and worked out, it always worked like that

Yeah.) Here I am carbon monoxide if they are now in this way. Type, "You did not want a big empty world filled with wisha, get – a small empty world with fewer towers, sign.."))

Exactly, "It worked", does not work in new realities 😂

I am more than sure that the game will have a couple more cards like a witcher.

Not by the type of witcher, but by the type of the first assassins, the second and brothers, for example.

In the first assassins I did not play. I only played in Odyssey and Valhalla, and they dropped.

If you did not play the second assassin, I strongly recommend that you catch up. Especially when it comes to the second assassin. This is a great game that can be held at least now. Perhaps the management will immediately seem crooked, but you quickly get used to it. Such games are called do not get old. Some of them constantly pass and they can be understood. I am sure that you will not want to drop the second assassin without going to the end.

Fans of Spider-Man believe that the Marvel’s Spider-Man 2 trailer showed the battle with the boss Peter Parker

Regardless of whether you liked the PlayStation Showcase presentation yesterday or not, you cannot challenge the fact that we were shown a lot of impressive material from Marvel’s Spider-Man 2. Many since then have studied the trailer and gameplay of the game, and some now believe that we were even shown evidence that at some point in the game we will have to fight with Spididi Peter Parker in the role of Miles Moles.

Although there was a lot of evidence that Peter was fighting his new symbiont, the most indicative moment, when Miles, may have to fight his mentor, occurs when Spider-man falls through the ceiling of the warehouse. Having tracked the lizard, Miles interrupts him when Peter, releasing the tentacle, is menacingly in the dark.

Lost-LU published the stop cadres of this moment on the sabredite of the game, suggesting that there will be a boss file with the symbiont of Peter in the sequel. Many agree with him, and there is a chance that this moment will become the first of the potentially many cases when Miles and Peter will have to fight with each other. Yes, they showed us a lot, but the gameplay and scenes were most likely carefully edited so as not to show us too much regarding how the plot would develop.

As already noted, another evidence appeared that the relationship of Peter and his Symbiont’s costume is not healthy. At the end of the trailer, Spider-Man insists on the continuation of the chase alone, it seems, having felt the taste of blood. Miles notes that this is not at all like St. Petersburg. There is also a moment when Spider-person throws a citizen saved by him on the floor instead of gently landing him.

The Kreven-hunter became the main villain of the sequel, and Venom, who covered the trailer for almost two years ago at the previous PlayStation Showcase presentation, was not shown at all at all. The fact that Peter has their own Symbiont costume suggests that those who believed that Venom may well work with two spiders may well be right. Some even consider Peter Venom after they have not seen a symbiont in new frames.