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Fans of Spider-Man believe that the Marvel’s Spider-Man 2 trailer showed the battle with the boss Peter Parker

Regardless of whether you liked the PlayStation Showcase presentation yesterday or not, you cannot challenge the fact that we were shown a lot of impressive material from Marvel’s Spider-Man 2. Many since then have studied the trailer and gameplay of the game, and some now believe that we were even shown evidence that at some point in the game we will have to fight with Spididi Peter Parker in the role of Miles Moles.

Although there was a lot of evidence that Peter was fighting his new symbiont, the most indicative moment, when Miles, may have to fight his mentor, occurs when Spider-man falls through the ceiling of the warehouse. Having tracked the lizard, Miles interrupts him when Peter, releasing the tentacle, is menacingly in the dark.

Lost-LU published the stop cadres of this moment on the sabredite of the game, suggesting that there will be a boss file with the symbiont of Peter in the sequel. Many agree with him, and there is a chance that this moment will become the first of the potentially many cases when Miles and Peter will have to fight with each other. Yes, they showed us a lot, but the gameplay and scenes were most likely carefully edited so as not to show us too much regarding how the plot would develop.

As already noted, another evidence appeared that the relationship of Peter and his Symbiont’s costume is not healthy. At the end of the trailer, Spider-Man insists on the continuation of the chase alone, it seems, having felt the taste of blood. Miles notes that this is not at all like St. Petersburg. There is also a moment when Spider-person throws a citizen saved by him on the floor instead of gently landing him.

The Kreven-hunter became the main villain of the sequel, and Venom, who covered the trailer for almost two years ago at the previous PlayStation Showcase presentation, was not shown at all at all. The fact that Peter has their own Symbiont costume suggests that those who believed that Venom may well work with two spiders may well be right. Some even consider Peter Venom after they have not seen a symbiont in new frames.

In Zelda: Tears of the Kingdom, a gluech was found that allows you to get an infinite number of items

In the world of the game The Legend of Zelda: Tears of the Kingdom, the new Gacha-devices Zonai play an important role. They help players create amazing combinations, perform tests in sanctuaries, as well as cope with opponents in battles. However, one of the players accidentally came across a mistake that allows you to get an infinite number of items.

This news was published on Reddit, where the user with the nickname LittleAwkward1 shared his video, where he demonstrated the error mentioned earlier. When activating the Zonai device, it began to issue objects in the usual order, but later something went wrong. Zonai continued to create them without stopping.

While the algorithm of actions for the repetition of this glue was not found. However, fans are intrigued and try to assume whether it is possible to reproduce this error with the missing of animations. This opens up additional opportunities for experiments and opening new glitches in the game Zelda: Tears of the Kingdom.

When you play Zelda on an emulator with cheats and you are just ridiculous to observe the sufferings of the Ninthotes in the endless farm of resources and everything else.))

The emulator is good but funny to observe a helpless player who resorts to cheats. Apparently you are to other games of the same opinion. I feel sorry for you.

Forgive me that I love myself very much and value my time to torment myself with such useless classes in games like: collect 10 skins, 10 herbs, 10 stones to scrub either this or this. Better, I’m not soaring further on the plot, I’ll go.)

I’ll go in the plot in Zelda, you are ridiculous, a game about gameplay and the study of the world, craft consists of 2 objects of pebbles and a stick, for this you do not need to grin, if you are talking about an improvement in the armor, then what a joke is to improve the maximum in the beginning, so that even the most The strong enemy took the floor of the heart, just then turn on the bumpe, make yourself the strongest weapon that does not break, endlessly arrows and nozzles on them, sit and content with them, and about the plot: Link at the end wins Ganon (Ganondorf), Sori has already displayed, I spoke So I understand the reasons to play you no longer have, you can delete it, the game was done not for you and not for people like you, so clear

I went to my old forgotten profile only because of your coma, and those who do not agree with you.You really tell the truth.The most expensive resource in human life is the time and not to return it.And I love a series of Games Zeldy.But as in any other game, Grind simply takes too much time, and in order to get full experience you need to grind.I agree Herogo if you take off the only floor of the heart from one blow, but this is far from the beginning of the game to find a certain resource, the armor needs to spend a lot of time.To knock out ten ice tails, I spent an hour and a half and as a result I realized that this is a kapets.If the armor did not increase and received only buff, then generally buzz.In the example, I will give a series of Games Yakuza.Passed the zero part in one gulp without cheats.Then he moved to the first part, almost nothing changed, but also mastered at the same time passing 50-60 percent.The second one saw a new action movie, too, passed without cheats super.The third half of the game was cut out cheats, kicked Kirya to get the same techniques that were in Nulevka and in the first.4 and 5 did not even think he immediately pumped Kirya, and new Persians without cheats in 4 and with cheats in the fifth.I like to play this series but repeat from time to time one and the same do not really like it.Therefore, cheats really save time.But of course I disagree with the use of cheats for quick murders, immortality, etc.Time is very expensive, but when you like to play games, you need to try to save time somehow.

Really, I can’t laugh. You played exactly in Zelda? there the game is not about the plot at all

The same bug was in Diablo 4, or 3, I don’t remember, there it was also possible to get endless from the chest

Something this game did not hook me at all, how many did not try to play. Plus there is still such stylistics anime, not mine. I don’t know what everyone likes her so.

The author played at all ? Zone capsules cannot be used in sanctuaries

But nothing that they can be attached to the shield?The same rocket helps some sanctuaries.Of course, they do not help directly, but in principle, such a powerful crutch)))

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In Diablo 4, a bug was corrected with the player’s stunning and eliminated a random purchase of paid combat pass

As promised by Blizzard, by the end of the week Diablo 4 received the next update. The new patch for the role action does not yet affect the scandalous balance of the first season, but eliminates a number of irritating errors. So, in the game, some critical malfunctions and bugs of the gameplay was corrected.

Perhaps the main change in version 1.1.0c for Diablo 4 was interaction with the premium version of the combat pass. Previously, players could accidentally buy a paid version of the pass when they increased their season level. To avoid random purchases, Blizzard added a special confirmation window, which players had been asked for a long time. Along with this, the new update is concentrated on increasing the overall stability of the assembly.

Notes to patch 1.1.0c, version #43487 – 26 July:

  • Fixed a malfunction, as a result of which on some focuses for the left hand it was possible to capture the aspect only once.
  • Fixed a problem as a result of which, when using a combination of plague forces, “dark dance” and “punishing speed”, the player stunned himself.
  • Fixed a problem as a result of which the task of the seasonal campaign “Gloomy Award” could be re -performed, throwing and choosing the same chest.
  • Fixed a malfunction, as a result of which, under certain conditions, the druid fur in the guise of a bear and a wolf became too bright.
  • Fixed a problem as a result of which, when playing with certain controllers, the character did not move correctly.
  • Now, when activating a premium combat pass, a confirmation window is displayed.
  • Now, when using the controller in the combat pass menu, the “seasonal campaign” button is highlighted.
  • Fixed a number of problems led to the termination of the client’s work.
  • A number of changes have been introduced that increase the stability of the game client.
  • Fixed a malfunction associated with the power of the plague heart “restless wind”, as a result of which the automatic use of the Ugricum Armor did not require time to restore.
  • Now, when acquiring or redistributing the blessings of the season, the merchants will disappear from objects that can be redeemed.

Blizzard developers noted that they will continue to study players’ reviews and will soon present a more voluminous patch. The next update for Diablo 4 should be processed not too honest with the players of the balance of the gameplay.

According to the famous insider, the first actually existing assassin will appear in Assassin’s Creed Red

The famous insider to Tom Henderson became known that Assassin’s Creed Red will be based on a real African samurai named Yasuke. Although the history of Yasuke is stated mainly in fiction, historically he was a real person, which makes him the first main character Assassin’s Creed, suitable for this description.

Theories that Yasuke will appear in Assassin’s Creed Red first appeared at the beginning of this year, which confirmed that there will be two game characters in the game. In an interview with sources, Henderson became aware that the male character is certainly Yasuka, but his story was rewritten to correspond to the plot and direction of the game.

Earlier this year, the Twitter J0Nathan user revealed some details about the main character named Naoe, who longs for revenge after the death of his father. Henderson can confirm this information: the full name of Naoe is currently called Nao Fujibayashi-the daughter of the legendary real Fujayabi Nagato, which is considered one of the three greatest yoke-junins.

In October 2023, the first image of Naue leaked to the network through the profile of the senior screenwriter Pierre Budro in Linkedin. As in the case of NAO, the history of Yasuke begins with the tragedy, and unlike its real story, its game story was rewritten.

In Assassin’s Creed Red Yasuke was a slave traveling on a slave ship when he was attacked and everyone was killed, including his lover, but he survived. Then Yasuke was saved and delivered to Japan, where he knew the path of Samurai under the leadership of Nobunaga. It is known that at the beginning of the game, Nae and Yasuke – sworn enemies, but later become allies in their desire to unite Japan.

Assassin’s Creed Red will appear other historical characters: Fujibayashi Nagato (Father Naoe), Oda Nobunaga, Aketi Mitsuhide, Hattori Hanzo (Returning Character), Toyotomi Hideyoshi, Kodai -in (Hideyoshi wife), Oiichi, Ashikaga Yoshiaki, Akyty Kagemitsa and others.

It is currently unclear whether Ubisoft will call Yasuke his real name or not in the final version.

Silent Hill was a “key point of reference” to create an atmosphere of Alan Wake 2

Remedy Entertainment is going to release its first full -fledged horror game for survival, when Alan Wake 2 will be released at the end of this month, and there is no shortage of excitement around it. Remedy previously stated that its main attention is paid to the creation of the atmosphere and slow fear, and not to season experience with fear from scamers, and in a recent interview with Gamingbolt, the director of the game Kyle Rowley touched this topic again.

When he was asked how he would describe the horror style Alan Wake 2, Rowley answered:

“In Alan Wake 2, we are much more interested in the type of horrors that is slow burning, where the atmosphere and sound perform most of the hard work. If I remember correctly, one of the main points of our main game is “the atmosphere is more important than the scamers”, and this says a lot ”.

Then Rowley added that with regard to the elements of the psychological horror and the construction of the atmosphere, the Alan Wake 2 is also largely borrowed from the Silent Hill franchise. Earlier, the developer also said that the game draws inspiration from Resident Evil.

Meanwhile, another thing on which Remedy wanted to concentrate is a combination of the psychological style of horrors of the game with a real design, while the design of the world reflects the narrative experience that we will see in a dark place.

“The Silent Hill franchise and how it uses the atmosphere and a sense of fear, which slowly increases over time, was a key moment,” Rowley said. “Since we represent a psychological horror rather, we knew that we want to include a lot of audiovisual design in order to demonstrate the spiritual state of our heroes and reflect it in the design of the world. You know, the experience of Alan in a dark place manifests itself in his mind. All his demons are naked here, so we can use it as a means to cause an emotional response from a player. Instability, a feeling of paranoia – all these are elements of a psychological horror, manifested in the game mechanics and the design of our world. “.

Brutal location stripping in the fresh teaser Path of Exile 2

Unfortunately, for fans of the original part of Poee, only a small video with the Path of Exile 2 gameplay was presented. Nevertheless, Grinding Gear Games promised to share a large number of details on July 28. It is likely that we will demonstrate more gameplay and name the release date of the long -awaited second part.

In the Tizer itself, the community was shown a small episode, where the main character in the form of a sorcerer moves along a gloomy location, fighting in the crowds of enemies. The adventures do not end there, because the main boss bursts right through the gate. At this moment, the video breaks off.

The killer Diablo is alive.

I just wanted to write. Now Veterans of the Diacocade will really go on stage and there will be a battle. Unless of course they get their own 2.

If they succeed not to crap and make it free, then most likely they will play more than 4 diablo.

Yes, especially because of the fact that on the English Akunce no boat is not to buy and the price tag for it in 7-12k)
Eh, I was waiting for her so, but they don’t give me normally = (

Yes, at least let it be paid, the main thing is that it is not to be blocked so that you can, how not to buy, what is the main thing, but we are waiting for the release and then the bolt

The graphics were pulled up or it seems to me? I also noticed new animations appeared. It looks very beautiful.

she was not just pulled up, that’s what they did from scratch

The orginal swarm on the ancient engine was made, they wanted to transfer the second part to the second part

This is in this game for a donut tab in the chest you need to buy?

Yes, if you have 4 linings.

And there will be few of them if you take seriously and for a long time. Let at least the currency tab but it is necessary.

In fact, this is a paid game . For a comfortable game, you need to bother with the tabs of up to 20 bucks, but it is worth it, given how much content you receive for this price . This is not a stub in the form of diablo4 with a minimum price of 70 Europe .

Lightning and meteor looks many times better than in Diablo 4 (you can compare the video), I would play for such a magician.

Yes, he also caught himself on this thought. The animations are beautiful.

Showed one location in dark colors and it is more interesting than all the locations in Diablo 4.

It is a pity that there are no ragda-physical. If only it was even more complicated than the first part.

For example, as in Titan Quest, with satires flying over the horizon? XD

The campaign I was in vain bought diallo 4)))

Hike "Switch" added))))

On Exilecon we will tell you everything you need to know about Path of Exile 2, including the date of launch of beta version! At this event, we will also introduce Path of Exile: Mobile and Supplement 3.22 for Path of Exile 1.

Exilecon will be held on July 28 and 29 in Pacific time.

It looks cool, but not impressive) Many were particularly distinguished by their "promising" trailers at Game Fest: XD

Kaifovo looks. And clearly it is clear that the game is new, and not ready from the age of 16 (or in what year they finished making a graphon)

This is the real Dark Fantasy ARPG, not "Culturally diverse" Diablo IV.

It is lively! O_O
Generally looks very good. Except perhaps the character’s animation.

On the contrary, the character’s animations seemed very worked out very well.

Instead of closing the game released in 2013, they are developing it, the game on all fronts is morally obsolete, like Grim Dawn, which is also updated, but fortunately now less and less. I don’t know, Poee has the only plus, it is not demanding on the iron, and so outdated battles, the uninteresting plot, about which you quickly forget, crazy pumping and donat. The game quickly tires with monotony, like Grim Dawn. I hope in the second part the camera will still make it higher so that there is more review.

The plot is interested in units, they try to fly as soon as possible and forget it, the game is not at all about it, all the main content begins in Endegeim, they love just for endless farm and flexibility in building, taking into account regular balanced editing every season, the possibility for experiments for experiments It is huge, even though the GGG constantly nerfit and community on this occasion whines every time, anyway, every time there are some new interesting builds, although I have played almost 900 hours in it, count still little in Poya, I know and can, my personal Skila is enough to make a build that will close the plot and possibly the first cards, but alas, there is not enough knowledge of the nuances and the mechanic of the game to close the content to look for builds more thoughtful, and this study process is so fascinated

The monotony in Poe. Clear 😉

The flexibility of building. 99% of players take a ready-made method build and play, only units are sitting and thinking. If the beginner decides to do something himself, then it will end in 1 act

Who likes what, the sessions would have died in a couple of months if people did not like this

It depends on the player, if a person understands the mechanics well in the RPG, he may well start, but most likely somewhere a ruin of the build but this can only spur mechanics further, and the talents in the Poe really seem bulky, but in reality everything is simpler than it is easier than than It may seem at first glance, you just need an understanding of what I want to achieve in the end, when the first time I flew into the first act without even noticing, then of course I still gnawed, I, too, when I start the league on the build, for that starting there are builds, but when you closed the content and accumulated the currency Cheb not to sit and not to cheat

Now the staging video of the gameplay is called ahahah

If it is made in the game, why not.

after the devil, this trash is definitely no one needs🤣🤣

RMT decides here. This is the most important plus.

After a dull diabol?) Pae 1 is more interesting, and the 2nd will bury it so generally

Said a person who plays another trash called New World

So he fatty.

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Analysts believe that GTA 6 is too ambitious for launching Nintendo Switch 2

GTA 6 has become the most loud history of December in all areas of entertainment. With the new trailer, demonstrating the release date in 2025, confirming Rockstar about the absence of a port for a PC at the start, as well as a trailer that broke several records, last week was quite bustling for fans of this IP.

Nevertheless, GTA 6 looks very promising, with visual effects, rarely found in games with the open world. The scale and ambitions of the game, of course, deserve admiration that it makes you expect that the consoles of the current generation may not withstand more than 30 frames per second for this game.

It also puts the coming Nintendo Switch 2 in a difficult position. Analysts from Digital Foundry believe that this console is unlikely to launch GTA 6.

Nintendo Switch 2 is expected in 2024. This console using Tegra T239 will significantly exceed the existing Nintendo equipment in technical characteristics.

Thanks to the special technologies of ray trace and DLSS, it should cope with many games with a combination of rays and DLSS tracing in a 1080p resolution or below. However, the analysis showed that it will still concede the consoles of the current generation.

This is the bad news for Nintendo, since the full -fledged work of GTA 6 will require equipment at the Xbox Series S level. The report says that games of this type will be too complicated for the upcoming Nintendo console. Experts say:

They found that GTA 6 uses the trace of rays in addition to the impressive density of NPC and simulation in the open world. Together, these elements make the processors work at the limit of their capabilities and, most likely, will be too complicated for the NVIDIA mobile chip in Nintendo Switch 2.

Although there were many unsuccessful ports on the original Nintendo Switch, GTA 5 has never been among them. The latest games, such as Batman Arkham Knight, show that games with the open world are not very well combined with limited hardware.

Arkane employees hoped that Microsoft would cancel the game – Jason Schreyer published an investigation into Redfall development

Arkane Austin employees hoped that Microsoft would cancel Redfall or restart it in the form of a single -user game after Zenimax was purchased by Microsoft at the end of 2020.

Until now, 2023 was murderous for games thanks to Tears of the Kingdom, Street Fighter 6, Resident Evil 4 Remake, Hi-Fi Rush. The list can be continued. However, there were several noticeable disappointments, such as Lord of the Rings: Gollum and Forspoken. Undoubtedly, the biggest disappointment today is Redfall, a multiplayer vampire game from Arkane Austin, which is currently one of the worst games of the year according to reviews.

According to the recent material of Jason Schreyer from Bloomberg, this was not a surprise to the team working on the game, since the project suffered from "obscure direction, frequent dismissals and constant lack of personnel", According to several anonymous sources working on the game.

The problematic development of Redfall began in 2018, when Zenimax, which sought to sell itself, according to reports, "I strongly recommended" their developers to introduce microtransactions into their games and promote more games as a service. Due to the low sales of PREY, the ARKane leadership sought to do something more "Widely attractive", And this is how Redfall appeared and her confusing identity as "ARKANE multiplayer game".

Although Harvi Smith and Ricardo Bar seemed to be delighted with the project, the Bloomberg report assumes that the developers who worked on the game were confused about what kind of game they made at all, since several different games were mentioned during the development, such as Borderlands and Far Cry. The project was already unimportant during the development, at least for a multiplayer game, but the situation worsened, since the developers-veterans who were not interested in creating a multiplayer game left the studio. According to Bloomberg, about 70 percent of Arkane Austin employees who worked on Prey left the company during the development of Redfall.

According to the report, the morale of the Arkane Austin was so low that some employees hoped that the acquisition of Zenimax and Bethesda by Microsoft will lead to either canceled or that the game would be canceled "better", rebooted into a single -user game, which, obviously, did not happen. The only thing that was in the end was canceled is the Redfall port for PlayStation, which became known closer to launching the game.

Closer to the end of the development of Harvey Smith and Ricardo Bar reassured employees that the game will become much better when final strokes will be made and bugs were fixed. Many developers who saw Redfall in 2021 were shocked by the fact that it has not changed in any way for the final version

Microsoft has been shocking frankly against Redfall failures from the moment of rude launch, but Bloomberg reports indicate dishonesty regarding the overall development of the game. Harvi Smith claims that during the development he opposed microtransactions and an intra -game store, but the employees who worked on the game say that there was "A significant plan of microtransactions", which was deleted only in 2021, and it could even be seen on leaked beta cadres after the initial announcement of the game.

Stormgate developers are aimed at “modern approach” to traditional strategic games

Stormgate is not entirely ready for launch, but work on it is in full swing. Tim Campbell, Director and President of Frost Giant Games, acted as a guest at PC Gaming Show to tell fans about the progress on the game and what developers plan to do in the near future.

Stormgate developers consider their project "a modern look at the classical formula of strategic game in real time" and the spiritual heir to classical games such as Warcraft and Starcraft. Frost Giant Games was based on the experience of veterans of real -time strategies that worked on the same franchises, so it is quite logical that they will want to improve the formulas already known to them. Most importantly, they plan to make a barrier for beginners in the genre of lower.

RTS usually implies management of the entire battlefield, whether it is a collection of resources or the command of the armies. All these moving parts can overload newcomers, even in such simple RTS games as Minecraft Legends. Frost Giant plans to overcome this gap so that players of all levels of skill can enjoy Stormgate, although it has not yet described how exactly the systems work.

We believe that the RTS genre is what players of all levels of skill should enjoy. We made a lot of efforts to ensure that Stormgate liked everyone, if you are a professional with high technical skills and love a competitive game, or you just want to relax and enjoy the plot.

Frost Giant also demonstrated the pre-alpha persons, including how units, bases and other gameplay elements looked during recent testing. However, some of these fragments are only symbols – such as a chicken in a helmet, which was discussed on Stream. According to Campbell, the information shown on Stream PC Gaming Show was only "The top of the iceberg". This year there is still a lot of new ones on the way, including information about various game modes.

The authors of Cits: Skylines 2 told what to expect from the next patch

The developer of Colossal Order and Paradox publisher published new information about what will happen in the final patch of this year for Cits: Skylines 2.

In the new column "The word of the week" In Steam, which will also be the last until 2024, Colossal Order spoke about the new update that will appear "this week".

There is no complete information about the patch, but the developer reports that the update will add detailed characters’ models and "improve the geometry of all assets".

According to Colossal Order, this is not the last patch related to performance, but it will bring the studio "Another step towards achieving the goals". Earlier, the developer has already promised to correct the problems of CITies: SkyLines 2 before offering paid DLC for the game.

In the update of this week, many corrections of the gameplay will also be implemented, including corrections in the calculation and display of money, changes in the switching of the lanes of vehicles, as well as the addition of lines for freight trains and ships.

As part of the update, two new cards will be added, both of which were the result "internal testing of the cards editor", According to Colossal Order. The editor is still not ready for public release, but the developer claims that he "Makes good success".

CEO COLOSSAL ORDER Marina Khallikainen says that she informed the CITIES: SkyLines 2 designers, offering designers "The country of the eternal sun" And "Flat land", But, to her "great disappointment", These names were subsequently changed.

Thus, new cards will become "Peninsula of the Sun", on which there are no rains, and "Flat land", on which there are no contours, because it is literally completely flat.

The post ends with a repetition of the CITIES: SkyLines 2 roadmap for 2024, which includes modding, releases for PS5 and Xbox Series X | S, the aforementioned paid DLCs and much more.